Dota 2 консоль — полный дамп

Здесь представлен полный дамп консоли Дота 2. Абсолютно все значения команд консоли доты. Используйте на свой страх и риск!

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@panoram_debug_dead_pad 0
@panorama_daisy_wheel 0 Daisy wheel input mode: RS | ABXY
@panorama_debug_movies 0
@panorama_disable_blur 0
@panorama_disable_box_shadow 0
@panorama_disable_draw_fancy_quad 0
@panorama_disable_draw_text 0
@panorama_disable_draw_text_shadow 0
@panorama_disable_layer_clear 0
@panorama_disable_render_callbacks 0
@panorama_experimental_overdraw_prevention 1
@panorama_fbo_alloc_batch 10
@panorama_joystick_axis_repeat_curve_time 1
@panorama_joystick_axis_repeat_interval_end 0
@panorama_joystick_axis_repeat_interval_start 0
@panorama_joystick_button_repeat_curve_time 1
@panorama_joystick_button_repeat_interval_end 0
@panorama_joystick_button_repeat_interval_start 0
@panorama_max_fps 120
@panorama_max_free_fbo 1000
@panorama_max_oof_overlay_up_fps 4
@panorama_max_overlay_fps 60
@panorama_print_cache_status cmd Print internal panorama refcounts for every file
@panorama_reload_animations 1
@panorama_right_pad_tap_to_type 0
@panorama_show_fps 0
@panorama_spew_layout_invalidates 0
@panorama_steampad_button_repeat_curve_time 3
@panorama_steampad_button_repeat_interval_end 0
@panorama_steampad_button_repeat_interval_start 0
@panorama_transition_time_factor 1 A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_use_backbuffer_directly 1
@panorama_volume_ambient 0
@panorama_volume_effects 1
@panorama_volume_master 1
@panorama_volume_movies 1
@panorama_vsync 1
_cl_minimapzoom 1 cl, a
_fov 0 cl Automates fov command to server.
_overview_mode 1 cl, a Overview mode — 0=off, 1=inset, 2=full
_record cmd Record a demo incrementally.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
achievement_debug 0 sv, rep, cheat Turn on achievement debug msgs.
achievement_disable 0 sv, rep, cheat Turn off achievements.
actionpanel_frame cmd actionpanel set frame #
actionpanel_resize cmd actionpanel force re-layout
activategameui cmd
addip cmd Add an IP address to the ban list.
addons cmd list current addon info.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 a
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_debug_los 0 sv, cheat NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it’ll show non-solid entities that would do it if they were solid.
ai_debug_ragdoll_magnets 0 sv
ai_debug_shoot_positions 0 sv, rep, cheat
ai_debug_speech 0 sv
ai_expression_frametime 0 sv Maximum frametime to still play background expressions.
ai_expression_optimization 0 sv Disable npc background expressions when you can’t see them.
ai_force_serverside_ragdoll 0 sv
ai_LOS_mode 0 sv, rep
ai_post_frame_navigation 0 sv
ai_sequence_debug 0 sv, rep
ai_shot_bias_max 1 sv, rep
ai_shot_bias_min -1 v, rep
ai_show_hull_attacks 0 sv
ai_use_visibility_cache 1 sv
alias cmd Alias a command.
all_pick_force_test 0 sv
allow_clientside_entities 1 cl
0 cmd
0 cmd
0 cmd
0 cmd
anim_disable 0 sv, rep
anim_showmainactivity 0 cl, cheat Show the idle, walk, run, and/or sprint activities.
animevents_dump cmd List all the currently registered anim events.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
async_track_all cmd Enable all registered asynchronous tracking convars at once
-attack cmd
+attack cmd
-attack2 cmd
+attack2 cmd
autoaim_max_deflect 0 sv
autoaim_max_dist 2160
-back cmd
+back cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
binddefaults cmd Bind all keys to their default values.
bindss cmd Bind a key for a particular splitscreen player.
bindtoggle cmd Performs a bind <key> ‘increment var <cvar> 0 1 1’.
blackbox 1
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
blink cmd Blink specified convar value between two values at the specified duration.
blink_duration 0 cl How many seconds an eye blink will last.
bot_mimic 0 sv, rep Bot uses usercmd of player by index.
bot_mimic_spec_buttons 1 cl, cheat +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
box cmd Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
+break cmd
-break cmd
breakable_disable_gib_limit 0 sv
breakable_multiplayer 1 sv
broadcaster_openmenu cmd
buddha 0 sv, nf, cheat Player takes damage but won’t die
budget_averages_window 30 l, a number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , a how translucent the budget panel is
budget_bargraph_background_alpha 128 , a how translucent the budget panel is
budget_bargraph_range_ms 16 l, a budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , a number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 l, a budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 cl, a number between 0 and 1
budget_panel_height 384 , a height in pixels of the budget panel
budget_panel_width 512 , a width in pixels of the budget panel
budget_panel_x 0 cl, a number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 l, a number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 l, a number of frames to look at when figuring out peak frametimes
budget_show_averages 0 cl, a enable/disable averages in the budget panel
budget_show_history 1 cl, a turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 cl, a enable/disable peaks in the budget panel
bug cmd bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
building_cubemaps 0 cl
c_maxdistance 200 , a
c_maxpitch 90 l, a
c_maxyaw 135 , a
c_mindistance 30 l, a
c_minpitch 0 cl, a
c_minyaw -135 a
c_orthoheight 100 , a
c_orthowidth 100 , a
c_thirdpersonshoulder 0 cl, a
c_thirdpersonshoulderaimdist 120 , a
c_thirdpersonshoulderdist 40 l, a
c_thirdpersonshoulderheight 5 cl, a
c_thirdpersonshoulderoffset 20 l, a
cam_collision 1 cl, a When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd Tells camera to change modes
cam_idealdelta 4 cl, a Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 , a
cam_ideallag 4 cl, a Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 cl, a
cam_idealyaw 0 cl, a
cam_showangles 0 cl, cheat When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 cl, a
-camdistance cmd
+camdistance cmd
+cameragrip cmd
-cameragrip cmd
+camin cmd
-camin cmd
+cammousemove cmd
-cammousemove cmd
camortho cmd Switch to orthographic camera.
+camout cmd
-camout cmd
+campitchdown cmd
-campitchdown cmd
-campitchup cmd
+campitchup cmd
+camyawleft cmd
-camyawleft cmd
+camyawright cmd
-camyawright cmd
can_show_full_ui cmd Check show full UI stat
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 cl Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async’d captions.
cc_lang 0 cl, a Current close caption language (emtpy = use game UI language)
cc_linger_time 1 cl, a Close caption linger time.
cc_minvisibleitems 1 cl Minimum number of caption items to show.
cc_norepeat 5 sv In multiplayer games, don’t repeat captions more often than this many seconds.
cc_predisplay_time 0 cl, a Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 cl How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 sv, rep Show missing closecaption entries.
cc_subtitles 0 cl, a, xbox_archive If set, don’t show sound effect captions, just voice overs (i.e., won’t help hearing impaired players).
cg_start_loading cmd Listen server started loading
changelevel cmd changelevel <mapname> :Multiplayer change level.
changelevel2 cmd changelevel2 <mapname> :Singe player change level.
chat_channel_debug cmd Print members of a chat channel
chat_clear cmd Clears all chat history
chat_dump_channels cmd
chat_join cmd Join a chat channel
chat_leave cmd Leave a chat channel
chat_say cmd Send a message to the specified channel
chat_sound 0 cl, a If enabled, play sound when receiving chat messages
chat_wheel_phrase_0 8 cl, a
chat_wheel_phrase_1 1 cl, a
chat_wheel_phrase_2 2 cl, a
chat_wheel_phrase_3 3 cl, a
chat_wheel_phrase_4 4 cl, a
chat_wheel_phrase_5 5 cl, a
chat_wheel_phrase_6 6 cl, a
chat_wheel_phrase_7 7 cl, a
-chatwheel cmd Executes the highlighted chatwheel menu item
+chatwheel cmd Opens chatwheel menu while held
chatwheel_say cmd Send a chatwheel message. Usage: chatwheel_say <messagenum>
check_collision cmd Tests entity collision
cl_address_try_count 4 release Number of tries for each address in the list, no effect if only one address
cl_aggregate_particles 0
cl_allowdownload 1 a Client downloads customization files
cl_allowupload 1 a Client uploads customization files
cl_anglespeedkey 0 cl
cl_animationinfo cmd Hud element to examine.
cl_backspeed 450 , cheat
cl_box cmd Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_burninggibs 0 cl A burning player that gibs has burning gibs.
cl_cache_sendtable 1 Cache sendtables
cl_camera_follow_bone_index -2 l, cheat Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_cameraoverride_shadow_depth_bias 0 cl
cl_cameraoverride_shadow_end 0 cl
cl_chat_active 0 cl
cl_chat_wipehistory 0 cl, a Wipes chat history after all chat text faded out
cl_chatfilters 31 l, a Stores the chat filter settings
cl_class 0 cl, a, user Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 eat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 heat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 heat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 eat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 cheat Show debugging info about the clock drift.
cl_clockdbg 0
cl_clockdrift_max_ms 150 eat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_clockdrift_max_ms_threadmode 0 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_cmdrate 30 , user Max number of command packets sent to server per second
cl_connectionretrytime 30 elease Number of seconds over which to spread retry attempts.
cl_consistencycheck_interval 180 p Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_constraints_enable 1
cl_customsounds 0 cl Enable customized player sound playback
cl_debug_overlay_fullposition 0 cl
cl_debug_player_use 0 cl Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_debugoverlay_toggle cmd Toggles visibility of the debug overlay system.
cl_decal_clear_all_entities cmd Clears decals from all entities
cl_decal_clear_world cmd Clears world decals
cl_decal_debug cmd Toggles client decal debug visualization
cl_demoviewoverride 0 cl Override view during demo playback
cl_destroy_ragdolls cmd Destroys all client-side ragdolls
cl_dev_simulate_gcdown cmd <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
cl_disable_ragdolls 0 cl, cheat
cl_display_game_events 0 cl, cheat
cl_dormant_spew 0 cl Spew state on when client entities become dormant or active.
cl_dota_cd_captain_pick_time 10 l, cheat
cl_dota_cm_captain_pick_time 10 l, cheat
cl_dota_dump_econ_item_stringtable cmd cl_dota_dump_econ_item_stringtable
cl_dota_dump_modifier_stringtable cmd cl_dota_dump_modifier_stringtable
cl_dota_recent_games_include_practice_matches 0 cl, a
cl_dota_showents cmd Dump entity list to console.
cl_dota_speech_announcer_holiday 0 cl Set to enable special seasonal announcer
cl_dota_speech_spec_ancientattack 1 cl Set to 0 to prevent hearing ‘your ancient is under attack’ lines.
cl_dota_speech_spec_barracksattack 1 cl Set to 0 to prevent hearing ‘your rax is under attack’ lines.
cl_dota_speech_spec_barracksfalls 1 cl Set to 0 to prevent hearing ‘your rax has fallen’ lines.
cl_dota_speech_spec_enemybasefalls 1 cl Set to 0 to prevent hearing ‘enemy’s tower/rax has fallen’ lines.
cl_dota_speech_spec_idles 1 cl Set to 0 to prevent hearing announcers’ idle lines.
cl_dota_speech_spec_towerattack 1 cl Set to 0 to prevent hearing ‘your tower is under attack’ lines.
cl_dota_speech_spec_towerfalls 1 cl Set to 0 to prevent hearing ‘your tower has fallen’ lines.
cl_downloadfilter 0 a Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawcross cmd Draws a cross at the given location Arguments: x y z
cl_drawhud 1 cl, cheat Enable the rendering of the hud
cl_drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_drawmaterial 0 cl, cheat Draw a particular material over the frame
cl_drawmonitors 1 cl
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dumpentity cmd Dumps info about an entity
cl_dumpsplithacks cmd Dump split screen workarounds.
cl_ejectbrass 1 cl
cl_enable_remote_splitscreen 0 cl Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_call cmd ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays cmd Clears all debug overlays
cl_ent_find cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
cl_ent_find_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
cl_ent_grab cmd grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hitbox cmd Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_joints cmd Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_name cmd Displays the entity name
cl_ent_picker cmd Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full — enables all debug information
cl_ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_pivot_size 20 l, a, cheat
cl_ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale cmd Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_script_dump cmd Dumps the names and values of this entity’s script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_select cmd Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_show_contexts 0 cl, cheat Show entity contexts in ent_text display
cl_ent_showonlyattachment 0 cl, cheat
cl_ent_showonlyhitbox -1 l, cheat
cl_ent_skeleton cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text256 cmd Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_clear cmd Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_filter cmd Set which ent_text filters you want:
cl_ent_text_flags_active -1 l, cheat
cl_ent_text_no_name_really_i_mean_it 0 cl, cheat
cl_ent_text_radius cmd Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
cl_ent_text_sticky_add cmd Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_clear cmd Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_dump cmd Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_remove cmd Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_ungrab cmd un-grabs all objects
cl_ent_vcollide_wireframe cmd Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_entityreport cmd Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_entitysummary cmd Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_ents cmd List client entities, sorted by spawn group
cl_extrapolate 0 cl, cheat Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 cl, cheat Set how many seconds the client will extrapolate entities for.
cl_fasttempentcollision 5 cl
cl_flesh_sound_frequency 0 cl
cl_flex_cycler_think_interval 0 cl
cl_flex_expression 0 cl
cl_flex_talk 0 cl
cl_flushentitypacket 0 cheat For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 a Whether we should force preloading.
cl_forwardspeed 450 , cheat
cl_fow_viz cmd FoW viz commands
cl_fullupdate cmd Force uncompressed update
cl_globallight_debug 0 cl
cl_globallight_depth_bias -999
cl_globallight_expansion 200
cl_globallight_freeze 0 cl
cl_globallight_orig_calc_frustum 1 cl
cl_globallight_shadow_mode 0 cl
cl_globallight_slope_scale_depth_bias -999
cl_globallight_use_alt_focus_region 0 cl
cl_globallight_use_optimized_calc_frustum 1 cl
cl_globallight_world_bottom_height 0 cl
cl_globallight_world_top_height 4096
cl_glow_brightness 1 cl, cheat Brightness of player halos
cl_glow_item_far_b 1 cl, release
cl_glow_item_far_g 0 cl, release
cl_glow_item_far_r 0 cl, release
cl_glow_physics_props 0 cl
cl_groups cmd Show status of all spawn groups.
cl_hitbox_debug 0 cl
cl_ideal_spec_mode 5 cl, user, server_can_execute desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_ignorepackets 0 cheat Force client to ignore packets (for debugging).
cl_interp 0 cl, user Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 cl Disable interpolation list optimizations.
cl_interp_animationvars 1 cl Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval
cl_interp_hermite 1 cl, cheat Set to zero do disable hermite interpolation.
cl_interp_npcs 0 cl Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 cl, user Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_simulationvars 1 cl Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval
cl_interp_threadmodeticks 0 cl Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate_report 0 cl, a Enable to skip client-side animation
cl_jiggle_bone_debug 0 cl, cheat Display physics-based ‘jiggle bone’ debugging information
cl_jiggle_bone_debug_pitch_constraints 0 cl, cheat Display physics-based ‘jiggle bone’ debugging information
cl_jiggle_bone_debug_yaw_constraints 0 cl, cheat Display physics-based ‘jiggle bone’ debugging information
cl_jiggle_bone_invert 0 cl, cheat
cl_jiggle_bone_sanity 1 cl Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 cl Player index of other player to check for position errors.
cl_lagcompensation 1 cl, user Perform server side lag compensation of weapon firing events.
cl_language 0 user Language (from HKCU\Software\Valve\Steam\Language)
cl_latch_report 0 cl, a Enable to skip client-side animation
cl_leveloverview 0 cl, cheat
cl_leveloverviewmarker 0 cl, cheat
cl_lightquery_debug 0 cl, cheat
cl_logofile 0 a Spraypoint logo decal.
cl_massreport 0 cl
cl_mouseenable 1 cl, release
cl_mouselook 1 cl, a, user, ss, disconnected Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook2 1 #VALUE!
cl_net_showeventlisteners 0 cl Show listening addition/removals
cl_net_showevents 0 cl Dump game events to console (1=client only, 2=all).
cl_observercrosshair 1 cl, a
cl_overdraw_test 0 cl, numeric, cheat
cl_panelanimation cmd Shows panel animation variables: <panelname | blank for all panels>.
cl_panorama_script_help cmd Display Panorama JavaScript bindings
cl_panorama_script_help_2 cmd Display all registered Panorama JavaScript bindings in wiki syntax
cl_particle_batch_mode 1
cl_particle_fallback_base 0 Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 0 Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 0
cl_particle_retire_cost 0 cheat
cl_particle_sim_fallback_base_multiplier 5 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate 1 cheat Enables/Disables Particle Simulation
cl_particles_debug_showparticles 0 cheat
cl_particles_dump_effects cmd
cl_particles_dumplist cmd Dump all new particles, optional name substring.
cl_pause_animate 0 cl, a 1 = Animates the pause text so that you can be sure the game isn’t just hard locked.
cl_pclass 0 cl, cheat Dump entity by prediction classname.
cl_pdump -1 l, cheat Dump info about this entity to screen.
cl_phys_block_dist 1 cl
cl_phys_block_fraction 0 cl
cl_phys_create_agg_iters 0 cl
cl_phys_debug_callback_entities 0 cl Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_dump_intersection_controller cmd Dump intersection controller status
cl_phys_list cmd List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
cl_phys_rendergeo cmd Toggles client physics debug geometry
cl_phys_sleep_enable 1 cl, cheat Enable sleeping for dynamic physics bodies.
cl_phys_timescale 1 cl Scale time for physics
cl_phys_visualize_awake 0 cl
cl_physics_highlight_active cmd Turns on the absbox for all active physics objects. 0 : un-highlight.
cl_physics_report_active cmd Lists all active physics objects -more : extra info
cl_pitchdown 89 l, cheat
cl_pitchspeed 225
cl_pitchup 89 l, cheat
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 cl, a Disable player sprays.
cl_portrait_bg_translucent_test 0 cl, cheat Renders the hero on a gray background for translucency blending testing
cl_precacheinfo cmd Show precache info (client).
cl_pred_doresetlatch 0 cl
cl_pred_error_verbose 0 cl Show more field info when spewing prediction errors.
cl_pred_optimize 2 cl Optimize for not copying data if didn’t receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 cl, user, cheat Perform client side prediction.
cl_predictioncopy_describe cmd Describe datamap_t for entindex
cl_predictioncopy_print cmd Print simple description of prediction copy fields for entindex
cl_predictioncopy_runs 1 cl
cl_predictionlist 0 cl, cheat Show which entities are predicting
cl_predictweapons 1 cl, user Perform client side prediction of weapon effects.
cl_print_consistency_list cmd Display’s the contents and flags of the current consistency list
cl_prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats cmd Display status of the query cache (client only)
cl_ragdoll_default_scale 1 cl
cl_ragdoll_limit 20 l, a Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_reload 0 cl
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_report_predcopy_overrides cmd Report prediction copy overrides
cl_report_soundpatch cmd reports client-side sound patch count
cl_resend 1 release Delay in seconds before the client will resend the ‘connect’ attempt
cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones
cl_rr_reloadresponsesystems cmd Reload all response system scripts.
cl_scaleform_script_help cmd Display Scaleform ActionScript bindings
cl_sceneentity_debug 0 cl Display all thinking scene entities and its data.
cl_screenmessage_notifytime 8 cl How long to display screen message text
cl_script_add_debug_filter cmd Add a filter to the game debug overlay
cl_script_add_watch cmd Add a watch to the game debug overlay
cl_script_add_watch_pattern cmd Add a watch to the game debug overlay
cl_script_attach_debugger cmd Connect the vscript VM to the script debugger
cl_script_attach_debugger_at_startup 0 cl
cl_script_break_in_native_debugger_on_error 0 cl
cl_script_clear_watches cmd Clear all watches from the game debug overlay
cl_script_debug cmd Toggle the in-game script debug features
cl_script_dump_all cmd Dump the state of the VM to the console
cl_script_find cmd Find a key in the VM
cl_script_help cmd Output help for script functions
cl_script_help2 cmd Output help for script functions suitable for auto-completion
cl_script_reload cmd Reload scripts
cl_script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code cmd Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter cmd Remove a filter from the game debug overlay
cl_script_remove_watch cmd Remove a watch from the game debug overlay
cl_script_remove_watch_pattern cmd Remove a watch from the game debug overlay
cl_script_resurrect_unreachable cmd Use the garbage collector to track down reference cycles
cl_script_trace_disable cmd Turn off a particular trace output by file or function name
cl_script_trace_disable_all cmd Turn off all trace output
cl_script_trace_disable_key cmd Turn off a particular trace output by table/instance
cl_script_trace_enable cmd Turn on a particular trace output by file or function name
cl_script_trace_enable_all cmd Turn on all trace output
cl_script_trace_enable_key cmd Turn on a particular trace output by table/instance
cl_sendtable_cache_filename 0 Send tables cache file
cl_sequence_debug -1 l
cl_show_bounds_errors 0 cl
cl_show_splashes 1 cl
cl_showanimstate -1 l, cheat Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 1 cl, cheat Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 0 cl Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 — disable overlay, -1 — show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 cl Show prediction errors, 2 for above plus detailed field deltas.
cl_showfps 0 cl, release Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 cl, a Set to 0 to not show on-screen help
cl_showncustomtabhelp 0 cl, a
cl_showpausedimage 1 cl Show the ‘Paused’ image when game is paused.
cl_showpos 0 cl, release Draw current position at top of screen
cl_showtextmsg 1 cl Enable/disable text messages printing on the screen.
cl_sidespeed 450 , cheat
cl_simdslerp 1 rep Use SIMD Slerp.
cl_smooth 1 cl Smooth view/eye origin after prediction errors
cl_smoothtime 0 cl Smooth client’s view after prediction error over this many seconds
cl_snd_new_visualize 0 cl, cheat Displays soundevent name played at it’s 3d position
cl_soundfile 0 a Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spectator_cmdrate_factor 0 Rate multiplier when connected via hltv
cl_spectator_interp_ratio 2 cl When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_spewserializers cmd Spew serializers
cl_ss_origin cmd print origin in script format
cl_steamcontroller 0 cl
cl_steamdatagramtransport_debugticket_address 0 For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.
cl_team 0 cl, a, user Default team when joining a game
cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tracer_whiz_distance 72 l
cl_trade_steamid cmd Trade with a person by steam id
cl_tree_sway_dir cmd sets tree sway wind direction and strength
cl_updaterate 30 , user Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd Updates visibility bits.
cl_upspeed 320 , cheat
cl_viewmodelsclonedasworld 1 cl
cl_viewtarget_clamp 1 cl
cl_voice_buffer_time 0 a Amount of time between receiving voice data and playing the audio
cl_voice_filter 0 Filter voice by name substring
cl_voice_hltv_extra_buffer_time 1 a Amount of time between receiving voice data and playing the audio when watching HTLV
cl_voiceenabled 1 cl
cl_vprof_scope_entity_gamephys 0 cl
cl_weather 0 cl, cheat
cl_winddir 0 cl, cheat Weather effects wind direction angle
cl_windspeed 0 cl, cheat Weather effects wind speed scalar
cl_yawspeed 210
clear cmd Clear console output.
clearall cmd Clear console output from all views.
cli_ent_attachments cmd Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_hitbox cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_pivot cmd Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_skeleton cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_vcollide_wireframe cmd Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
clientport 27005 ase Host game client port
clientportany 1 release If set, use system allocated port
closecaption 1 a, user, xbox_archive Enable close captioning.
cloth_airdrag 0
cloth_airdrag_override 0
cloth_attr_pos 1
cloth_attr_vel 2
cloth_batch 32
cloth_compatibility 1
cloth_damping_bias 0
cloth_damping_multiplier 1
cloth_debug 0
cloth_debug_draw 0 cl
cloth_expairdrag 0
cloth_expquadairdrag 0
cloth_ground_plane_thickness 3
cloth_guard_threshold 1000
cloth_iteration_multiplier 1
cloth_iv_dump 4 cl
cloth_iv_store_back 0 sv, rep
cloth_legacy_stretch_force 0
cloth_node_velocity_limit 1000000
cloth_quad_smooth_iterations -1
cloth_quad_smooth_rate -1
cloth_quadairdrag 0
cloth_reload_immediately 1
cloth_rod_smooth_iterations -1
cloth_rod_smooth_rate -1
cloth_simulate 1
cloth_step 1
cloth_update 1 cl
cloth_version 4
cloth_watch 1 rep
cloth_wind 0
cloth_wind_pitch 0
cmd cmd Forward command to server.
coach_toggle_studentview cmd Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of.
col_viz cmd Collision visualizer commands
collect_entity_model_name cmd Collect model names of the entities you’re pointing at
collision_shake_amp 0 sv
collision_shake_freq 0 sv
collision_shake_time 0 sv
+commandermousemove cmd
-commandermousemove cmd
commentary 0 sv, a, xbox_archive Desired commentary mode state.
commentary_available 0 sv Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 cl, a
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd
compendium_test_hidedash 0 cl Hide the rest of the UI when viewing a compendium
compendium_test_last_content_version -1 l When set to >=0 this will force the last viewed content version to this value for testing
compendium_test_league_id 1 cl Compendium test league ID.
compendium_test_league_is_public 0 cl For testing public/private leagues. 0 means private.
compendium_test_version 0 cl Used in URL’s.
condump cmd dump the text currently in the console to condumpXX.log
configure cmd Sets a machine configuration value to a particular value.
configureuser cmd Sets a user configuration value to a particular value.
connect cmd Connect to a remote server.
connect_hltv cmd Connect to a remote HLTV server.
console_history_size 1000
consoletool cmd Open a VConsole subtool.
cpu_level 2 cl CPU Level — Default: High
crash cmd Crash the client. Optional parameter — type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert
crash_error cmd Cause the engine to crash by spewing an error (Debug!!)
crash_job cmd Cause the engine to crash in a job thread (Debug!!)
crash_thread cmd Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 cl, a
csm_bias_override_0 1 cheat
csm_bias_override_1 1 cheat
csm_bias_override_2 1 cheat
csm_bias_override_3 1 cheat
csm_cascade_viewdir_shadow_bias_scale 2 cheat
csm_max_num_cascades_override -1 heat
csm_max_shadow_dist_override -1 heat
csm_slope_scale_db_override -1 heat
csm_split_log_scalar 0 cheat
csm_viewdir_shadow_bias 3 cheat
custom_game_detail_max_friend_lobbies 3 cl Max number of friend lobbies shown on custom game detail page.
custom_game_lobby_fake_entries 0 cl Add fake entries to the custom lobby UI
custom_game_overview_fake_friend_lobbies 0 cl Fake friend lobbies in custom game overview UI.
custom_game_overview_fake_friends_in_game 0 cl Fake friends in custom game overview UI.
custom_game_overview_friend_lobbies_to_hide_ingame_friends 4 cl When there are this many friend lobbies, the friends ingame display is hidden.
custom_game_overview_max_friend_lobbies 3 cl Max number of friend lobbies shown in custom game overview UI.
custom_game_overview_suppress_friend_data 0 cl Suppress friend active and historical data on custom game overview UI
customgamesetup_auto_assign_players cmd Automatically assign all curently unassigned player to teams.
customgamesetup_enable_auto_launch cmd Enable or disable automatically launching the game when all players are assigned to a team.
customgamesetup_lock_team_selection cmd Lock or unlock the team selection, when locked players cannot change teams.
customgamesetup_select_team cmd Player selecting a team during custom game setup.
customgamesetup_set_auto_launch_delay cmd Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
customgamesetup_set_remaining_time cmd Set the number of seconds remaining before the game starts.
customgamesetup_shuffle_players cmd Suffle the team assignments of all players currently assigned to a team.
cvarlist cmd Show the list of convars/concommands.
cw_alignment 0 cl
cw_image_height 12 l
cw_image_width 12 l
cw_vspace -8 l
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
debug_materialmodifycontrol 0 sv
debug_materialmodifycontrol_client 0 cl
debug_overlay_fullposition 0 sv
debug_physimpact 0 sv
debug_shared_random 0 sv, rep
debug_touchlinks 0 sv Spew touch link activity
debug_visibility_monitor 0 sv, cheat
debugoverlay_draw_current 0 cheat Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
debugoverlay_ignore_source 0 cheat Draw everything normal and ignore the source for rendering
debugoverlay_show_text_outline 0 cheat Toggle display of box around text
debugoverlay_toggle cmd Toggles visibility of the debug overlay system.
decalfrequency 10 v, nf
default_fov 70 l, cheat
demo_analyze 0 cl, cheat
demo_analyze_all cmd Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory.
demo_analyze_running 0 cl, cheat
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_goto cmd Skips to location in demo.
demo_gototick cmd Skips to a tick in demo.
demo_info cmd Print information about currently playing demo.
demo_interplimit 4000 How much origin velocity before it’s considered to have ‘teleported’ causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 cheat Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demo_usefastgoto 1 Use fast frame skipping when available for demo_goto commands.
demo_writefullupdate_rate 60 Interval time in seconds to write full updates to demo.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
dev_simulate_gcdown cmd <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
developer 0 Set developer message level.
diffcheck 0 Activate diffcheck system.
diffcheck_playerslot 0
diffcheck_spew 1 Actually show diffcheck results.
differences cmd Show all convars which are not at their default values (optional restricted to specific flags).
diretide_password 0 cl Password used to find diretide matches.
disable_dynamic_prop_loading 0 sv, cheat If non-zero when a map loads, dynamic props won’t be loaded
disconnect cmd Disconnect from server
dispcoll_drawplane 0 sv
display_game_events 0 sv, cheat
displaysoundlist 0 sv
dlight_debug cmd Creates a dlight in front of the player
dota_ability_autocast cmd
dota_ability_debug 0 sv, cheat
dota_ability_dump_refcounts cmd Dumps the modifier refcounts of all hero abilities
dota_ability_execute cmd
+dota_ability_execute cmd
-dota_ability_execute cmd
dota_ability_learn_mode cmd Enter the mode where ability points can be spent
dota_ability_legacy_mode_quick_cast 0 cl, a
dota_ability_quick_cast 0 cl, a
dota_ability_quickcast cmd
dota_ability_refcount_modifiers 0 sv, cheat
dota_ability_self_cast_timeout 0 cl, a Maximum time between clicks to execute self-cast before a timeout
dota_active_play_section 0 cl, a
dota_all_vision 0 sv, rep, cheat
dota_allow_clientside_entities 1 cl
dota_allow_clientside_particles 1 cl
dota_allow_invalid_orders 0 cl, cheat
dota_allow_orders_while_paused 0 sv, cheat
dota_allow_pause_in_match 1 sv Allow players to pause in matchmade games
dota_always_show_player_names 0 cl, a If set, always show player names
dota_ambient_creatures 1 cl
dota_ambient_creatures_pop 0 cl
dota_animation_force_modifier 0 sv, rep
dota_animation_run cmd
dota_announcer_idle_speech_deathwait 45 v, cheat This many seconds must pass after a hero dies for an announcer to consider saying idle lines.
dota_announcer_idle_speech_debug 0 sv, cheat If true print debug information about why announcers do or do not idle.
dota_announcer_idle_speech_herodamage_limit 250 , cheat If any hero has taken more than this many hitpoints of damage recently, no idles play.
dota_announcer_idle_speech_herodamage_window 45 v, cheat If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play.
dota_announcer_idle_speech_interval 240 , cheat After an announcer has said an idle line, another can’t play for at least this many seconds.
dota_announcer_idle_speech_minwait 20 v, cheat Announcers won’t say idle speech unless at least this many seconds passed since the last time they said something.
dota_announcer_idle_speech_starttime 240 , cheat This many seconds must have passed since start of game before announcers poll for idle speech.
dota_apm cmd
dota_assassin_announce_timeout 20 l, a how long to show the assassin quest announcement
dota_assassin_complete_timeout 6 cl, a how long to show the assassin popup messages
dota_assassin_minigame_time_until_announcing 15 v how long after the game starts (enters pregame or later) to announce the assassination minigame target
dota_assisted_camera_operator_pure_interp_multiplier 16 l
dota_auto_connect 0 cl Automatically connect to the specified server forever
dota_auto_create_proxy 0 cl Automatically create a proxy
dota_autoselect_bots 0 cl, cheat If set, new bots will be autoselected. This is for the item icon editor.
dota_autoselect_entity 0 cl, cheat If set, new bots of the given type will be autoselected. This is for the item icon editor.
dota_bio_debug 0 cl Show SCL value in UI
dota_bot_chat_throttle_duration 4 sv
dota_bot_client_debug 0 cl Draw some basic client-side debug info for each hero.
dota_bot_debug_assemble 0 sv, cheat
dota_bot_debug_clear cmd Disables all bot debugging.
dota_bot_debug_clear_all cmd Disables all bot debugging.
dota_bot_debug_grid 0 sv
dota_bot_debug_grid_cycle cmd Cycles through grid modes.
dota_bot_debug_lanes 0 sv
dota_bot_debug_minimap 0 sv
dota_bot_debug_minimap_cycle cmd Cycles through different minimap debug modes.
dota_bot_debug_overview 0 sv
dota_bot_debug_overview_toggle cmd Toggles overview of all bot status
dota_bot_debug_path 0 sv, cheat
dota_bot_debug_path_avg 0 sv, cheat
dota_bot_debug_path_draw 0 sv, cheat
dota_bot_debug_pathing 0 sv
dota_bot_debug_potential_location 0 sv
dota_bot_debug_ward_spots 0 sv
dota_bot_disable 1 sv, cheat
dota_bot_disable_test 0 sv
dota_bot_disconnect_player cmd Disconnects the player owner of all bots
dota_bot_dump_state cmd Dumps the entire bot state to the client
dota_bot_failed_pathfind_warnings 0 sv, cheat
dota_bot_force_pick 0 sv Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces)
dota_bot_give_gold cmd Gives all bots the specified amount of gold.
dota_bot_give_item cmd Creates an item for all bots.
dota_bot_give_level cmd Gives all bots the specified number of levels.
dota_bot_level 0 sv If set, bots will be set to the level specified with appropriate gold on game start
dota_bot_match_difficulty 1 cl, a Difficulty to play coop bot matches against
dota_bot_match_solo 0 cl, a
dota_bot_match_team 2 cl, a What to play in practice bot matches. 0=radiant, 1=dire, 2=random
dota_bot_match_use_matchmaking 0 cl, a Fill a bot practice match with human teammates via matchmaking.
dota_bot_mode 0 sv, rep
dota_bot_pick_odds 500
dota_bot_populate cmd Populates the remaining slots with bots
dota_bot_potential_debug cmd Displays potential locations for this bot.
dota_bot_practice_difficulty 1 sv, a, rep Default difficulty for quick bot practice games
dota_bot_practice_gamemode 1 sv, rep Default game mode for bot practice games, AP = 1
dota_bot_practice_start 0 sv, rep Whether to start a local game when the map loads
dota_bot_practice_team 0 sv, a, rep Default team for quick bot practice games
dota_bot_purchase_item_enable 1 sv
dota_bot_select_debug cmd Displays general bot debugging information.
dota_bot_select_debug_gank cmd Displays gank bot debugging information.
dota_bot_set_difficulty cmd Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair.
dota_bot_takeover_disconnected 0 sv, cheat
dota_bot_tutorial_boss 1 sv
dota_broadcast_debug 0 cl
dota_broadcaster_channel_country_name 0 cl, a Broadcaster Channel Country Name
dota_broadcaster_channel_description 0 cl, a Broadcaster Channel Description
dota_broadcaster_channel_language 0 cl, a Broadcaster Channel Language
dota_broadcaster_channel_save_settings 1 cl, a
dota_building_defended_radius 800 , cheat
dota_building_health_loss_warn_interval 9 sv, cheat Minimum seconds between announcer warning a particular building is under attack
dota_button_fade_in_time 0 cl
dota_button_ready_fade_time 0 cl
dota_button_ready_start_alpha 100
dota_button_unlearned_saturation 0 cl
dota_camera_accelerate 49 l, a
dota_camera_assisted_camera_operator_bias_constant_oneteam 1 cl
dota_camera_assisted_camera_operator_bias_constant_twoteams 0 cl
dota_camera_assisted_camera_operator_bias_frame_multiplier 1 cl
dota_camera_assisted_camera_operator_bias_scale 1 cl
dota_camera_assisted_camera_operator_bias_scale_frame_multiplier 0 cl
dota_camera_assisted_camera_operator_blend_multiplier 1 cl
dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in 250
dota_camera_assisted_camera_operator_input_cooldown 0 cl
dota_camera_assisted_camera_operator_interp_speed_bias_param 0 cl
dota_camera_assisted_camera_operator_interp_speed_dist_max 8000
dota_camera_assisted_camera_operator_interp_speed_dist_min 500
dota_camera_assisted_camera_operator_interp_speed_multiplier 1 cl
dota_camera_assisted_camera_operator_interp_speed_speed_max 50 l
dota_camera_assisted_camera_operator_interp_speed_speed_min 1 cl
dota_camera_assisted_camera_operator_max_instanteous_ent_velocity 275
dota_camera_assisted_camera_operator_mouseclick_duration 0 cl
dota_camera_assisted_camera_operator_movement_multiplier 4 cl
dota_camera_assisted_camera_operator_null_zone_enabled 1 cl
dota_camera_assisted_camera_operator_null_zone_velocity_max 125
dota_camera_assisted_camera_operator_null_zone_velocity_min 100
dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in 600
dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in 20 l
dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out 6 cl
dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out 4 cl
dota_camera_assisted_camera_operator_unit_fade_duration 1 cl
dota_camera_broadcaster_mousewheel_direction_multiplier 0 cl Multiplier on direction, used for broadcasters only.
dota_camera_broadcaster_mousewheel_frametime_multiplier 1 cl Multipler on frametime, used for broadcasters only.
dota_camera_center cmd
dota_camera_center_on_entity cmd
+dota_camera_center_on_hero cmd
-dota_camera_center_on_hero cmd
dota_camera_deatheffect 1 cl, a
dota_camera_disable_yaw 1 cl
dota_camera_disable_zoom 0 cl, a
dota_camera_distance 1134 cheat
dota_camera_distance_teamspec 3000 cheat
dota_camera_dotatv_smooth_drag 0 cl, a
dota_camera_dotatv_smooth_drag_drag 0 cl
dota_camera_dotatv_smooth_drag_inverse 0 cl
dota_camera_dotatv_smooth_drag_max_speed 25 l
dota_camera_drag_factor_zoomed_out 0 cl, cheat
dota_camera_drag_speed 1 cl
dota_camera_edgemove 1 cl, a, user
dota_camera_fog_end_zoomed_in 2500 cheat
dota_camera_fog_end_zoomed_out 6000 cheat
dota_camera_fog_start_zoomed_in 2000 cheat
dota_camera_fog_start_zoomed_out 4500 cheat
-dota_camera_follow cmd
+dota_camera_follow cmd
dota_camera_follow_doublepress_time 0 cl
dota_camera_get_lookatpos cmd Prints the main camera’s look-at position.
dota_camera_get_pos cmd Prints the camera position. If you are trying to set DOTA’s main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos.
dota_camera_hero_inspector_camera_height_percentage 0 cl % of the hero’s hitbox height.
dota_camera_hero_inspector_camera_lookat_height_percentage 0 cl % of the hero’s hitbox height.
dota_camera_hero_inspector_dist_max 1000
dota_camera_hero_inspector_dist_min 150
dota_camera_hero_inspector_drag_scale 1 cl
dota_camera_hero_inspector_drag_speed_const 25 l
dota_camera_hero_inspector_drag_yaw_max 89 l
dota_camera_hero_inspector_drag_yaw_min -60
dota_camera_hero_inspector_duration 0 cl
dota_camera_hero_inspector_fog_end_max 2200
dota_camera_hero_inspector_fog_end_min 1700
dota_camera_hero_inspector_fog_start_max 1200
dota_camera_hero_inspector_fog_start_min 500
dota_camera_hero_inspector_fov_buffer_multiplier 1 cl
dota_camera_hero_inspector_fov_default 60 l
dota_camera_hero_inspector_fov_max 80 l
dota_camera_hero_inspector_fov_min 50 l
dota_camera_hero_inspector_mousewheel_direction_multiplier 0 cl
dota_camera_hero_inspector_mousewheel_frametime_multiplier 2 cl
dota_camera_hero_inspector_mousewheel_process_interval 0 cl
dota_camera_hero_inspector_speed_const 1 cl
dota_camera_hero_inspector_use_third_person 0 cl Locks the showcase behind the hero
dota_camera_hero_inspector_zfar_max 4000
dota_camera_hero_inspector_zfar_min 3500
dota_camera_hold_select_to_follow 0 cl, a If set, pressing the select hero button will actively follow and keep you on screen
dota_camera_lerp_duration 2 cl
dota_camera_listening_offset 700
dota_camera_lock 0 cl
dota_camera_lock_lerp 0 cl, a
dota_camera_lock_mouse_lead 220
dota_camera_lock_view_helper 1 cl
dota_camera_lock_view_helper_ratio 0 cl
dota_camera_mousewheel_delay_reset_interval 1 cl The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming.
dota_camera_mousewheel_direction_multiplier 0 cl Multiplier on direction
dota_camera_mousewheel_start_delay 0 cl The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming.
dota_camera_reverse 0 cl, a
dota_camera_set_lookatpos cmd Sets the main camera’s look-at position from (x,y) coordinates.
dota_camera_smart_follow_drag_distance 500
dota_camera_smart_follow_edge_distance 500
dota_camera_smart_follow_offset_reset 8 cl
dota_camera_smart_follow_offset_time 1 cl
dota_camera_smooth_count 8 cl
dota_camera_smooth_distance 96 l
dota_camera_smooth_enable 1 cl
dota_camera_speed 3000 a
dota_camera_stage_fov 15 l
dota_camera_stage_pitch 0 cl
dota_camera_stage_rotate 0 cl
dota_camera_stage_x 25 l
dota_camera_stage_y -600
dota_camera_stage_yaw 90 l
dota_camera_stage_z 225
dota_camera_terrain_sample_timer_duration 0 cl
dota_camera_yaw_rotate_hold_time 1 cl
dota_camera_yaw_rotate_speed 0 cl
dota_camera_z_interp_speed 10 l
dota_camera_zfar_zoomed_in 3300 cheat
dota_camera_zfar_zoomed_out 4800 cheat
dota_camera_zoom_return_to_default_speed 0 cl, cheat
dota_camera_zoom_return_to_default_time 30 l, cheat
dota_cameraman_queryunit_slave 2 cl Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unit
dota_cancel_GG cmd Cancel GG call
dota_cd_captain_pick_time 10 v, cheat
dota_cd_pick_time 150 , cheat
dota_cd_pool_size 27 v, cheat
dota_center_message cmd Show a message in the center of the screen
dota_chat_mute_all 0 cl, a Set to 1 to mute all incoming chat
dota_chat_test 0 cl Print some text to the chat
dota_cheap_water 0 cl
dota_check_localization cmd Look over unit and ability data to verify that all the expected localization strings are present
dota_client_filesystem_warnings 0 cl Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
dota_cm_captain_pick_time 10 v, cheat
dota_combatlog_fight_idle_time 5 sv, rep The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight).
dota_combatlog_file 0 sv, rep A file you want to write combatlog events to as they happen.
dota_combatlog_location_interval 1 sv, cheat
dota_combatlog_scan cmd Scans for fights
dota_combatlog_size cmd Calculates the total allocations for a combatlog
dota_combatlog_size_server cmd
dota_combatlog_summary cmd
dota_combatlog_update cmd Send command log to a client
dota_combatlog_write_test cmd Writes combatlog to disk if you have dota_combatlog_file set
dota_combine_models 1 cl, rep
dota_commander_report cmd Prints a snapshot of the commander’s state
dota_compendium_bundle_last_popup_time 0 cl, a
dota_compendium_stretch_goal_popup_tracker 0 cl, a
dota_competitive_game_modes 0 cl, a Bit masks of game modes to search for in ranked matchmaking
-dota_control_group cmd
+dota_control_group cmd
dota_courier_burst cmd Hey courier, go go go!
dota_courier_deliver cmd Hey courier, bring me my stuff
dota_create_bot_wearing_item cmd Creates a bot wearing a given item def index.
dota_create_bot_wearing_set cmd Creates a bot wearing a given set of items from a bundle object.
dota_create_fake_clients cmd Populates the remaining slots with fake clients
dota_create_item cmd Creates an item for the selected unit
dota_create_lan_lobby cmd create a LAN lobby
dota_create_neutral_hero cmd Creates an unit
dota_create_unit cmd Creates an unit
dota_credits_fade_delay 1 cl
dota_credits_fade_time 2 cl
dota_credits_interval 2 cl
dota_credits_scroll_time 23 l
dota_creep_stack_nearby_hero_radius 3000
dota_creeps_no_spawning 0 sv, cheat
dota_custom_channels 0 cl, a List of custom channels to join on startup
dota_custom_game_library_filter 0 cl, a Custom game library filter type
dota_custom_game_win_score 11 v
dota_custom_games_enable_browse_tab 0 cl
dota_custom_games_exclude 0 cl Comma separated list of IDs to exclude from custom games overview page
dota_custom_ui_debug_panel cmd Usage: dota_custom_ui_debug_panel <panel_type_index>
dota_cycle_selected cmd
dota_damage_flash 1 sv, a Flash when enemies take damage from the player
dota_dashboard 0 cl Enable dota dashboard
dota_daynightcycle_pause 0 sv, cheat 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0;
dota_daynightcycle_toggle cmd Toggle the day-night cycle.
dota_db_custom_download_debug 0 cl Test different custom game download states
dota_dead_unit_delete_time 1 sv, cheat
dota_dead_unit_disappear_time 4 sv, cheat
dota_debug_global_light 0 cl, cheat
dota_debug_location_x 0 sv
dota_debug_location_y 0 sv
dota_debug_new_linear_projectile_visibility_check 0 cl, cheat
dota_debug_onstage_seats 0 cl
dota_debug_rewardanim cmd Test a reward animation. Parameter should be the item ID of the item to display.
dota_debug_so_cache 0 cl Log SO cache messages
dota_debug_stuck 0 sv, cheat
dota_debug_today_message_sorting 0 cl Print out unsorted and sorted today messages to the console
dota_default_gold 625 , cheat
dota_dev cmd DotA dev commands
dota_director_debug 0 sv
dota_director_record_combat_log 1 sv
dota_director_shoulder_view_chance 10 v
dota_disable_bot_lane 0 sv, rep
dota_disable_lan_lobby_broadcast 0 cl Don’t send UDP broadcast packets for LAN lobby discovery
dota_disable_mid_lane 0 sv, rep
dota_disable_official_player_info 0 cl
dota_disable_range_finder 1 cl
dota_disable_showcase_view_button 0 cl Disable the Showcase View button unless sv_cheats is enabled.
dota_disable_top_lane 0 sv, rep
dota_disable_unit_ring 0 cl
dota_draw_portrait 1 cl, cheat
dota_dump_all_player_stats cmd
dota_dump_bot_state cmd
dota_dump_buff_message_count cmd dota_dump_buff_message_count
dota_dump_connection_stats cmd Dump current connection stats
dota_dump_creep_stats cmd Displays stats on creep denies/lasthits/kills.
dota_dump_hero_history cmd Dump items and abilities that a hero has bought/leveled
dota_dump_inventory cmd
dota_dump_keybindings 0 cl
dota_dump_server_inventory cmd
dota_dump_tournament cmd dump tournament state
dota_easy_mode 0 sv, rep
dota_effective_creep_spawn_time 0 sv, cheat If non-zero, the time the creep spawner uses for deciding what to spawn
dota_embers 1 cl, a
dota_endgame_cinematic_disable 0 sv, rep
dota_enemy_color_b 0 cl
dota_enemy_color_b_cb 0 cl
dota_enemy_color_g 0 cl
dota_enemy_color_g_cb 0 cl
dota_enemy_color_r 1 cl
dota_enemy_color_r_cb 1 cl
dota_entity_count_grace_threshold 128 Number of entities to reserve when we’re getting close to the limit. Stops some entities from spawning.
dota_experimental_stats_interval 60 v Seconds between each experimental stat update.
dota_fake_battle_bonus 0 cl, cheat
dota_fake_custom_killbanner 1 cl, a test
dota_fake_gc_connection_state -1 l
dota_fake_gc_est_time -1 l
dota_fake_gc_queue_pos -1 l
dota_fake_lobby_browser_data 0 cl
dota_fake_lobby_count 100
dota_fake_party_games -2 l
dota_fake_party_rank -2 l
dota_fake_solo_games -2 l
dota_fake_solo_rank -2 l
dota_fanfare_disable 0 sv
dota_fantasy_stat_update_interval_s 10 v, cheat How often the server updates the GC with player fantasy stats
dota_fight_recap_ability_level -1 l, a
dota_fight_recap_bounce 0 cl
dota_fight_recap_disable 0 cl
dota_fight_recap_pause 0 cl, a
dota_fight_recap_terse 0 cl, a
dota_find_source_tv_games cmd Request game news from the GC
dota_force_bot_cycle 0 sv Set automatically by matchmaking to fill slots with bots
dota_force_cooldown 0 cl
dota_force_end_scores 0 cl, cheat
dota_force_gamemode 1 sv, rep Force the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4. INTRO = 6. 7 = HW. 8 = REVERSE CM. 9 = XMAS
dota_force_pick_allow 0 sv, rep
dota_force_right_click_attack 0 cl, a
dota_force_upload_match_stats 0 sv, cheat If enabled, server will upload match stats even when there aren’t human players on each side
dota_fountain_idle_minimum_time 600 How long into the game we need to be before we boot players for being intentionally Idle.
dota_fow_grid_size 64 v, rep
dota_free_ids cmd Shows next free ID for items, abilities and heroes.
dota_friendly_color_b 0 cl
dota_friendly_color_b_cb 1 cl
dota_friendly_color_g 1 cl
dota_friendly_color_g_cb 0 cl
dota_friendly_color_r 0 cl
dota_friendly_color_r_cb 0 cl
dota_frontpage_carousel_cycle_time 4 cl
dota_full_ui 1 cl Unlock the full UI
dota_game_account_debug cmd Prints game account info
dota_gamemode_ability_draft_per_player_time 5 sv, rep Total time in seconds a player has to draft an ability
dota_gamemode_ability_draft_pre_round_time 10 v, rep Break between rounds
dota_gamemode_ability_draft_pre_time 60 v, cheat
dota_gamemode_ability_draft_test_hero 0 sv, cheat Forced hero id
dota_gamemode_ardm_hero_count 90 v, cheat
dota_gamescom_althack 0 cl, a QWE and ASD + Alt = inventory keys.
dota_gamestate cmd Print current game state
dota_gg_call_time 10 v, rep
dota_glyph cmd trigger the Glyph of Fortification for your team
dota_gold_redistribute_time 1 sv, cheat
dota_gold_summary cmd Print out gold info
dota_greevil_black_essence -1 v, cheat
dota_greevil_blue_essence -1 v, cheat
dota_greevil_green_essence -1 v, cheat
dota_greevil_orange_essence -1 v, cheat
dota_greevil_purple_essence -1 v, cheat
dota_greevil_red_essence -1 v, cheat
dota_greevil_seed -1 v, cheat
dota_greevil_white_essence -1 v, cheat
dota_greevil_yellow_essence -1 v, cheat
dota_gridnav_show 0 sv, cheat
dota_grinder_snap_to_damage 0 cl, cheat
dota_hack_delay_start 0 sv
dota_health_hurt_decay_time_max 0 cl
dota_health_hurt_decay_time_min 0 cl
dota_health_hurt_delay 0 cl
dota_health_hurt_threshold 0 cl
dota_health_marker_major_alpha 255
dota_health_marker_minor_alpha 128
dota_health_per_vertical_marker 250 How much health between each vertical line in the health bars
dota_height_fog_scale 1 cl, cheat
dota_hero_auto_graball 0 cl
dota_hero_god_mode 0 sv, cheat
dota_hero_multiple_kill_time 18 v
dota_hero_selection_announcer_use_rr 1 cl If enabled, use response rules for hero selection announcer lines
dota_hero_tooltip 1 cl Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
dota_hero_undying_max_zombies 64 v Maximum amount of zombies that can be spawned.
dota_heropicker_ad_select_time 10 v, cheat
dota_heropicker_alldraft_planning_time 15 v, rep, cheat
dota_heropicker_alldraft_random_time 11 v, rep, cheat
dota_heropicker_alldraft_select_time 36 v, rep, cheat
dota_heropicker_ap_select_time 75 v, cheat
dota_heropicker_ar_select_time 10 v, cheat
dota_heropicker_ardm_select_time 10 v, cheat
dota_heropicker_fh_select_time 60 v, cheat
dota_heropicker_intro_select_time 180 , cheat
dota_heropicker_rd_select_time 20 v, rep, cheat
dota_heropicker_sd_select_time 60 v, cheat
dota_heropicker_tutorial_select_time 599
dota_hide_cursor 0 cl If set, mouse cursor is always hidden
dota_hide_wearables 0 sv, rep, cheat If set, wearables (default body parts) will be hidden. This is for the item icon editor.
dota_highlight_reel 0 cl
dota_highlight_reel_debug 0 cl, cheat
dota_highlight_reel_leadin_seconds 13 l
dota_highlight_reel_leadout_seconds 5 cl
dota_highlight_reel_matchid 0 cl
dota_highlight_reel_playerid -1 l
dota_highlight_reel_running_time 180
dota_hold cmd
dota_html_panel 0 cl enable dota html control in dashboard
dota_hud_colorblind 0 cl, a Use color blind versions HUD elements
dota_hud_custom_label_offset 16 l
dota_hud_debug_name_all_entities 0 cl If set, shows debug names for all entities.
dota_hud_flip 0 cl, a Hud layout with minimap on the right
dota_hud_healthbar_hoveroutline_alpha 200 Mouse hover outline brightness on healthbars
dota_hud_healthbar_number 1 cl, a If set, your own hero’s health number will be shown on the floating health bar over his head
dota_hud_healthbar_number_critical 20 l Percentage of health left before hitpoint number turns red (value between 1-100)
dota_hud_healthbar_number_danger 40 l Percentage of health left before hitpoint number turns orange (value between 1-100)
dota_hud_healthbars 3 cl Show unit health bars, etc.
dota_hud_reduced_flash 0 cl, a Reduce flashing in various gameplay effects.
dota_hud_show_overhead_events 1 cl Show Crit, Gold, XP, etc. Overhead Event Messages
dota_hud_unit_info 0 cl Show health bars, etc.
dota_hugeportrait 0 cl, a
dota_ice_grip 500
dota_ice_grip_skates 2000
dota_ice_slide 1 sv
dota_ice_slide_slack 25 v
dota_idle_acquire 1 sv, cheat
dota_idle_rare_interval_max 25 v, cheat
dota_idle_rare_interval_min 15 v, cheat
dota_idle_time 360 How long a player needs to be idle before he counts as disconnected.
dota_ignore_nonfriend_invites 0 cl, a If set, party and lobby invites from non-friends are ignored
dota_intro_mode 0 sv, rep
dota_inventory_combine_ground_items_radius 200 , cheat
dota_inventory_shuffled_slots 0 cl, a Bitmask of player loadout slots that the user selected to shuffle
dota_invite_debug cmd Prints local invite objects
dota_item_execute cmd
dota_item_free_disassemble_interval 10 v, rep, cheat
dota_item_fullprice_buyback_interval 10 v, rep, cheat
dota_item_quick_cast cmd
dota_joystick 0 cl
dota_keybindings_cloud_disable 0 cl
dota_kill_all_bots cmd Destroys all bots
dota_kill_buildings cmd Kill buildings.
dota_kill_creeps cmd Kill creeps.
dota_killcam_history_time 20 v, rep
dota_last_hit_multiple_kill_time 8 sv
dota_learn_stats cmd Spend an ability point on hero stats
dota_leaver_status cmd List leaver status of players
dota_legacy_demo_combine 1 cl, rep
dota_lenient_idle_time 480 How long a player needs to be idle before he counts as disconnected during the end stages of the game.
dota_letterbox_mode_fade_duration 5 cl, cheat
dota_load_all_hero_sounds cmd Loads all hero sound entries, for diagnostics
dota_load_game_from_replay cmd Load a save game from the closet save before the current replay point
dota_loadout_test_pet_offset -1,7E+07 t
dota_lobby_browser_selected_gamemode 22 l, a
dota_lobby_browser_selected_region 3 cl, a
dota_lobby_debug cmd Prints local lobby objects
dota_lobby_settings_advanced_visible 0 cl, a
dota_local_event_difficulty 0 sv, rep
dota_local_event_enable 0 sv, rep
dota_local_event_game 0 sv, rep
dota_local_event_map 0 sv, rep
dota_log_server_connection 1 cl Log connections to the server
dota_log_server_connection_logfile 0 cl Name of the file to log server connections too
dota_map_locations_debug cmd Prints map location objects
dota_map_ping_multi_key_press 0 cl If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed.
dota_map_preload 0 sv Enable pre-loading of the dota map
dota_match_details cmd Show match details for a specific matchID
dota_match_details_sf cmd Show match details for a specific matchID
dota_match_game_modes 0 cl, a Bit masks of game modes to search for in unranked matchmaking
dota_match_game_modes_version 0 cl, a Which version of the defaults the player is running
dota_match_languages 0 cl, a Bit masks of languages to search for in matchmaking
dota_match_map_preference_new 2 cl, a 1=Classic only, 2=Themed map (if available), 3=either
dota_match_signout_timeout 10 v, cheat
dota_matchgroups 0 cl, a Bit masks of match groups to search in for matchmaking
dota_matchgroups_automatic 388 , a Bit mask of match groups to search in for matchmaking if automatic detection is enabled
dota_matchgroups_random_data 0 cl
dota_matchgroups_version 0 cl, a Used to reset matchgroups setting when regions change
dota_max_courier_purchase_limit 24 v Maximum allowed couriers per player (purchasing disallowed when reached)
dota_max_disconnected_time 300 How long a player needs to be disconnected before he counts as a leaver and gets punished.
dota_max_hero_select_time 390 How long a player has to choose their hero before being marked as AFK.
dota_max_invade_path_length 1000 cheat
dota_max_pets 10 v, rep, cheat Number of pets allowed in a single match.
dota_max_physical_items_drop_limit 6 sv Maximum allowed physical items on ground per player for split items (tango/wards)
dota_max_physical_items_purchase_limit 24 v Maximum allowed physical items per player (purchasing disallowed when reached)
dota_max_videomode_matches 15 l Max number of video resolutions to show in UI.
dota_minimap_always_draw_hero_icons 0 cl, a
dota_minimap_create cmd Does a bunch of work to create a minimap
dota_minimap_creep_scale 1 cl
dota_minimap_disable_rightclick 0 cl, a Disables right clicking on the minimap.
dota_minimap_draw_cocaster_camera 1 cl, a
dota_minimap_draw_fow 1 cl, cheat
dota_minimap_filter_amount 0 cl
dota_minimap_hero_name_shadowsize 8 cl, a
dota_minimap_hero_scalar 0 cl
dota_minimap_hero_scalar_distance 12 l
dota_minimap_hero_scalar_minimum 500
dota_minimap_hero_size 600
dota_minimap_hero_spread 0 cl
dota_minimap_hero_spread_distance 2 cl
dota_minimap_hide_background 0 cl, a
dota_minimap_misclick_time 0 cl, a Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
dota_minimap_ping_duration 3 cl, a
dota_minimap_ping_tag_duration 10 l
dota_minimap_rune_size 500
dota_minimap_show_hero_icon 1 cl, a If set, will show hero icons when you hold alt down
dota_minimap_simple_colors 0 cl, a
dota_minimap_simple_filter 1 cl
dota_minimap_tower_defend_distance 500
dota_minimap_use_dynamic_mesh 1 cl
dota_modifier_debug 0 sv, rep, cheat
dota_modifier_dump cmd Dump all modifiers on all entities.
dota_modifier_test cmd Creates a test modifier on unit: dota_modifier_test <entityindex> <modifiername> <duration>
dota_mouse_spectator_window_lock 0 cl, a If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn’t give camera control
dota_mouse_window_lock 1 cl, a If enabled, mouse will be locked to the window when ingame
dota_music_battle_debug 0 sv
dota_music_battle_distance 1000
dota_music_battle_duration 2 sv
dota_music_battle_enable 1 sv
dota_music_battle_pre_time 2 sv
dota_music_battle_rest_time 10 v
dota_music_battle_weight_trigger 40 v
dota_music_enable_spectator_mode 1 sv, rep
dota_music_gank_enemy_timer 2 sv
dota_music_spectator_battle_average 30 l
dota_music_spectator_battle_min 15 l
dota_music_spectator_debug_enable 0 cl
dota_mute_cobroadcasters 0 cl, a, user
dota_neutral_color_b 1 cl
dota_neutral_color_b_cb 1 cl
dota_neutral_color_g 1 cl
dota_neutral_color_g_cb 1 cl
dota_neutral_color_r 1 cl
dota_neutral_color_r_cb 1 cl
dota_neutral_initial_spawn_delay 30 v, rep, cheat Time after 0:00 to spawn the first wave of creeps.
dota_neutral_spacing_radius 100 , rep, cheat Range that neutrals will be spaced apart from each other.
dota_neutral_spawn_interval 60 v, rep, cheat Time between neutral creep camp respawns, starting at 0:00.
dota_new_user_keybind 0 cl
dota_no_minimap 0 cl
dota_ogs_report_interval 120 When in ‘heartbeat’ dota_ogs_report_vprof mode, the number of seconds between reports
dota_ogs_report_vprof 0 sv Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing).
dota_ogs_report_vprof_force_now cmd testing only
dota_ogs_report_vprof_fraction 0 sv If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set.
dota_ogs_snapshot_interval 300
dota_old_client_projectile 0 cl
dota_old_linear_projectile_visibility_check 0 cl, cheat
dota_onstage_stat_cycle_early 10 l
dota_onstage_stat_cycle_late 6 cl
dota_onstage_stat_cycle_mid 8 cl
dota_onstage_stat_end_early_game_mins 10 l
dota_onstage_stat_end_mid_game_mins 25 l
dota_open_party_manual_accept_invites 0 cl, a Set this to disable auto-accepting invites when the leader of an open party
dota_orders_update_bots_immediately 1 sv, cheat
dota_overhead_damage_threshold_percent 15 v
dota_pain_debug 0 cl
dota_pain_decay 0 cl
dota_pain_factor 3 cl
dota_pain_fade_rate 3 cl
dota_pain_multiplier 0 cl
dota_particle_camera_cull_distance 3200 cheat
dota_particle_off_camera_simrate 0 cl, cheat
dota_particle_offset_x 0 cl
dota_particle_offset_y 300
dota_particle_vis_check_interpolation 1 cl, cheat
dota_party_debug cmd Prints local party objects
dota_pause cmd Send a game pause request.
dota_pause_cooldown 2 sv, cheat
dota_pause_cooldown_time 300 Number of seconds before a player is allowed to pause again
dota_pause_count 3 sv Number of times a player is allowed to pause the game
dota_pause_countdown 3 sv, cheat
dota_pause_force_unpause_time 300 Number of seconds after which the game will automatically unpause
dota_pause_game_pause_silently 0 sv, rep, cheat
dota_pause_requires_full_team_picked 1 sv Players are only able to pause once their entire has picked.
dota_pause_same_team_resume_time 5 sv Number of seconds resuming is restricted to the same team, after that either team can pause
dota_pause_same_team_resume_time_disconnected 30 v Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause
dota_pet_aatest_threat -1 v, cheat
dota_pet_allow_infront 1 sv, cheat
dota_pet_creepdist_maxthreat 0 sv, cheat
dota_pet_creepdist_minthreat 0 sv, cheat
dota_pet_debug 0 sv, cheat
dota_pet_decay_rate 0 sv, cheat
dota_pet_dist_cone 50 v, cheat
dota_pet_dist_max 400 , cheat
dota_pet_dist_min 200 , cheat
dota_pet_dist_range 400 , cheat
dota_pet_dmg_threshold_panic 200 , cheat
dota_pet_emote_maxtime 30 v, cheat
dota_pet_emote_mintime 10 v, cheat
dota_pet_fleedir_persist_time 2 sv, cheat
dota_pet_herodist_maxthreat 0 sv, cheat
dota_pet_herodist_minthreat 0 sv, cheat
dota_pet_herodist_radius 1024 cheat
dota_pet_itemcarry 120 , cheat
dota_pet_priorthreat_to_vanish 0 sv, cheat
dota_pet_reposition_maxtime 7 sv, cheat
dota_pet_reposition_mintime 4 sv, cheat
dota_pet_return_threshold 0 sv, cheat
dota_pet_return_threshold_time 10 v, cheat
dota_pet_threat_rate 1 sv, cheat
dota_pet_threat_time 1 sv, cheat
dota_ping cmd Print out latency information
dota_play_landing_tab 8 cl, a
dota_player_add_summoned_to_selection 0 cl, a
dota_player_auto_purchase_items 0 cl, a
dota_player_auto_repeat_right_mouse 0 cl, a Auto-repeat right clicks.
dota_player_multipler_orders 0 cl, a By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
dota_player_simplified_controls 0 cl, a
dota_player_smart_multiunit_cast 0 cl, a
dota_player_status cmd Gives a status update on all players.
dota_player_teleport_requires_halt 0 cl, a
dota_player_units_auto_attack 0 cl, a
dota_player_units_auto_attack_after_spell 1 cl, a
dota_poor_network_detection_debug_level 2 sv Spew verbosity for poor network condition detection
dota_poor_network_detection_loss_pct 0 sv Packet loss threshold (0…1) for declaring a QoS stat interval to be ‘bad’
dota_poor_network_detection_max_intervals_player 5 sv Max number of bad intervals to count for a player
dota_poor_network_detection_min_intervals_player 3 sv Player must have at least N bad intervals to count
dota_poor_network_detection_num_intervals_team 11 v Number of QoS stats intervals that must be ‘bad’ on each team.
dota_poor_network_detection_num_intervals_total 25 v Number of QoS stats intervals that must be ‘bad’ over the whole match.
dota_portrait_animate 1 cl
dota_portrait_debug_draw_frustum 1 cl, cheat
dota_portrait_debug_item_def_index 0 cl, cheat Enables icon modification shader for specific item def index.
dota_portrait_debug_mode 0 cl, cheat Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selector cards
dota_portrait_debug_mode_sensitivity 0 cl, cheat
dota_portrait_debug_no_modifier 0 cl, cheat
dota_portrait_debug_preview_letterbox 16 l, cheat
dota_portrait_export_icon cmd
dota_portrait_export_icon_data cmd
dota_portrait_hide_background 0 cl, cheat Disable portrait backgrounds. Mostly useful for rendering portrait movies with alpha.
dota_portrait_hide_hero 0 cl, cheat
dota_portrait_model cmd Sets the model used in the portrait editor
dota_portrait_per_entity 0 cl
dota_portrait_reload cmd Reload portrait data
dota_portrait_reload_fullbody cmd Reloads full body portrait data.
dota_portrait_test_pet 0 cl, cheat Set to 1 to make the pet show up once.
dota_portrait_toggle_hero cmd
dota_post_game_survey_player_count 3 sv The first N player id slots will be surveyed for match quality
dota_postgame_finish_replay_time 15 v How long to wait after the end scoreboard panel to finish the replay
dota_powerbar_baseline 0 cl
dota_preview_hero cmd Pick hero for previewing
dota_preview_hero_pitch_offset 0 cl, cheat
dota_preview_hero_roll_offset 0 cl, cheat
dota_preview_hero_scale -1 l, cheat
dota_preview_hero_x_offset 0 cl, cheat
dota_preview_hero_y_offset 0 cl, cheat
dota_preview_hero_yaw_offset 0 cl, cheat
dota_preview_hero_z_offset 0 cl, cheat
dota_privatebeta_teamswap 0 sv
dota_pro_balance_stats_interval 10 v Seconds between each balance stat update.
dota_purchase_force_failure 0 cl
dota_purchase_gc_timeout 10 l
dota_purchase_quickbuy cmd Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
dota_purchase_stickybuy cmd Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
dota_query_inhibit_time 0 cl
dota_quit_after_game 1 sv Quit after a game is completed, do not hibernate
dota_quit_on_hibernate_after_lobby 1 sv Always terminate after receiving a lobby, do not rehibernate
dota_random_strength 0 sv
dota_range_display 0 cl Displays a ring around the hero at the specified radius
dota_rare_line_click_count 5 cl
dota_rattletrap_cogs_death_anim 0 sv, rep, cheat
dota_realtime_stat_keyframe_interval_s 10 v How often the server generates a keyframe of realtime stats
dota_realtime_stat_update_interval_s 1 sv How often the server updates internal game state and checks whether it should update the GC with realtime stats
dota_recent_event cmd
dota_reconnect_idle_buffer_time 45 v How much extra time the player has after reconnecting before he gets marked as AFK.
dota_record_blend_scale 1 cl Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animation
dota_record_hero cmd Pick hero for recording
dota_record_hero_next cmd Switch to next hero
dota_record_hero_prev cmd Switch to prev hero
dota_record_mode_webm 0 cl, cheat Don’t use this directly, use the dota_record_webm command.
dota_record_webm cmd Record a hero for a transparent webm movie.
dota_recorder_auto_advance 1 cl, cheat Automatically start recording the next hero when the current ends
dota_recorder_cycles 3 cl, cheat How many cycles of the animation to record
dota_recorder_mode 1 cl, cheat 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim
dota_recorder_use_card_portrait 0 cl, cheat Use the hero selector card portrait setup
dota_recorder_use_default_items 1 sv, cheat Use default items only when recording heroes.
dota_recorder_use_fullbody_portrait 0 cl, cheat Use the fullbody portrait setup. If 2, use Morphling’s position for all heroes.
dota_recorder_use_portrait_file 0 cl, cheat Load camera setup from a specific portrait file
dota_recorder_use_portrait_position 1 cl, cheat Use camera position/activity from the portrait setup
dota_ref_winner_dire cmd Causes the dire team to win
dota_ref_winner_radiant cmd Causes the radiant team to win
dota_reload_podseats cmd Reload ti_podseats.txt data
dota_remap_alt_key 0 cl Specify a key to use instead of the alt key in-game.
dota_render_crop_height 148
dota_render_y_inset 31 l
dota_replay_manager_download_chunk_size 1048576
dota_replay_manager_download_simultaneous_requests 3 cl, a
dota_replay_upload_script 0 sv Name of the script used to upload replay files
dota_reset_camera_on_spawn 1 cl, a If enabled, camera will reset to your hero when you respawn
dota_respawn_roshan cmd Respawn Roshan
dota_restrict_partner_type_chat 1 sv Disallow chat between certain partner types
dota_roshan_halloween_game_end_time 3 sv, rep, cheat
dota_roshan_halloween_phase2_start_time 960 , rep, cheat
dota_roshan_halloween_spawn_time 480 , rep, cheat
dota_roshan_halloween_start_time_delay 300 , rep, cheat
dota_roshan_halloween_start_time_delay_min 10 v, rep, cheat
dota_roshan_halloween_time_limit 120 , rep, cheat
dota_roshan_halloween_time_limit_bonus 30 v, rep, cheat
dota_roshan_upgrade_rate 240 , rep, cheat
dota_rp_hide_party_unless_open 0 cl, a If set, party status will not be sent to friends via rich presence, unless the party is open
dota_scale_unit cmd Scales the unit to the target multiplier
dota_scoreboard_buyback_border 1 cl
dota_screen_shake 1 cl, a
dota_script_function_help cmd Get help on registered script API functions and tables.
dota_scripted_replay 0 cl
dota_scripted_replay_camspeed 1 cl
dota_scripted_replay_file 0 cl
dota_select_all cmd
dota_select_all_others cmd
dota_select_courier cmd attempt to select a courier
dota_select_scale 0 sv, rep
dota_selection_stage_enable 0 sv, rep
dota_selector_advfilter_attack 0 cl Stores the attack filter of the Hero Selector.
dota_selector_advfilter_myhero 0 cl Stores the stats filter of the Hero Selector.
dota_selector_advfilter_role 0 cl Stores the role filter of the Hero Selector.
dota_selector_fulldeck_dynamic 1 cl, a If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)
dota_selector_fulldeck_mode 0 cl 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
dota_send_courier_killed 1 sv
dota_server_lobby_debug cmd Prints server lobby object
dota_set_lobby_details cmd Set game/team names
dota_sf_force_ready_up_dialog 0 cl 1 to force dialog immediately, 2 to force ready dialog when we lose focus
dota_sf_game_end_delay 10 v, rep Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
dota_sf_hero_selection_seen 1 cl, a Has this player seen the hero picker yet?
dota_sf_hud_actionpanel 1 cl
dota_sf_hud_betting 0 cl
dota_sf_hud_channelbar 1 cl
dota_sf_hud_chat 1 cl
dota_sf_hud_chat_wheel 1 cl
dota_sf_hud_chat_wheel_debug 0 cl
dota_sf_hud_combat_log 1 cl
dota_sf_hud_error_msg 1 cl
dota_sf_hud_fight_recap 1 cl
dota_sf_hud_force_broadcaster_selection 0 cl Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
dota_sf_hud_force_captainsmode 0 cl
dota_sf_hud_force_heroselection 0 cl, cheat
dota_sf_hud_force_inline_ready 0 cl
dota_sf_hud_force_inspect 0 cl
dota_sf_hud_force_killcam 0 cl
dota_sf_hud_force_mm_ready 0 cl
dota_sf_hud_force_spec 0 cl
dota_sf_hud_force_teamname 0 cl
dota_sf_hud_gameend 1 cl
dota_sf_hud_header_display_time 7 cl
dota_sf_hud_herodisplay 1 cl
dota_sf_hud_heroselection 1 cl
dota_sf_hud_inventory 1 cl
dota_sf_hud_killcam_local_player_items 0 cl
dota_sf_hud_overlay 1 cl
dota_sf_hud_questlog 1 cl
dota_sf_hud_report_dialogue 0 cl, cheat
dota_sf_hud_shared_content 1 cl
dota_sf_hud_shared_units 1 cl
dota_sf_hud_shop 1 cl
dota_sf_hud_shop_tree_animtime 0 cl
dota_sf_hud_spectator_graph 1 cl
dota_sf_hud_spectator_harvest 1 cl
dota_sf_hud_spectator_items 1 cl
dota_sf_hud_spectator_override 0 cl
dota_sf_hud_stats_dropdown 1 cl
dota_sf_hud_top 1 cl
dota_sf_hud_voicechat 1 cl
dota_sf_hud_voicechat_loud_value 1 cl
dota_sf_hud_voicechat_quiet_value 0 cl
dota_sf_hud_waitingforplayers 1 cl
dota_sf_max_reward_wait 4 cl Max time we wait for reward message from the GC
dota_sf_party_invite 0 cl
dota_sf_party_invite_throttle_time 5 cl Additional accept/decline clicks within this time interval (in seconds) are ignored
dota_sf_ready_up_throttle_time 5 cl Additional accept/decline clicks within this time interval (in seconds) are ignored
dota_sf_spectate_teamname_dire 0 cl International 2012: for testing, override the team ID # for the dire.
dota_sf_spectate_teamname_overrides 1 cl International 2012: enable override of ‘radiant’s turn to ban’ with ‘navi’s turn to ban’.
dota_sf_spectate_teamname_radiant 0 cl International 2012: for testing, override the team ID # for the radiant.
dota_sf_spectate_ti_stream 0 cl
dota_sf_victory_message_duration 4 cl Duration victory message is shown in game end
dota_shop_force_hotkeys 0 cl, a
dota_shop_recommended_open 1 cl, a
dota_shop_use_prototype 0 cl, a Use the prototype store instead of the old one
dota_shop_view_mode 1 cl, a
dota_show_combatlog cmd
dota_show_heightmap 0 sv, cheat
dota_show_hero_finder 1 cl, a If set, will show hero indicator when alt is held down
dota_show_itempickups 1 cl
dota_show_loadgame cmd Open the Load Game dialog
dota_show_object_obstructions 0 sv, cheat
dota_show_spectated_unit_orders 0 cl Log unit orders from other players while spectating/watching replays
dota_show_spectator_tournament_drops 1 cl, a Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages
dota_silent_roshan 0 cl Be quiet Rosh, the pros are trying to kill you
dota_simple_ready_up 1 cl Use simple ready up dialog
dota_spawn_creeps cmd Force spawn of all lane creeps.
dota_spawn_creeps_mid cmd Force spawn of all mid lane creeps.
dota_spawn_neutrals cmd Force spawn of all neutrals.
dota_spawn_rune cmd Spawns a rune
dota_special_attack_delay 0 sv, cheat
dota_spectator_auto_spectate_games 0 cl Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
dota_spectator_autospeed 0 cl Toggle Directed mode auto speed control.
dota_spectator_autospeed_fast 2 cl
dota_spectator_autospeed_fastest 4 cl
dota_spectator_autospeed_slowmo 1 cl
dota_spectator_autospeed_slowmo_slow 0 cl
dota_spectator_autospeed_slowmo_slowest 0 cl
dota_spectator_debug 0 cl
dota_spectator_decreasereplayspeed cmd
dota_spectator_directed_bonusz 75 l
dota_spectator_directed_hero_timer 2 cl
dota_spectator_directed_maxdistance 820
dota_spectator_directed_mouse_bias 400
dota_spectator_directed_mouse_control 0 cl
dota_spectator_directed_player_perspective 0 cl
dota_spectator_directed_spline_time 1 cl
dota_spectator_fog_of_war -1 l Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
dota_spectator_force_dvr cmd
dota_spectator_fowtoggle cmd
dota_spectator_graph_interval 3 sv Seconds between each graph update. Each update will update one stat for one player.
dota_spectator_graph_networking_enabled 1 sv 0 to disable graph data networking for perf comparisons.
dota_spectator_graph_networking_override 0 sv 1 to enable graph data networking for all clients.
dota_spectator_graph_per_player_stats 0 sv Set to enable creation and networking of per player stats.
dota_spectator_graph_print cmd Prints spectator graph debug info
dota_spectator_graph_send_interval 10 v Seconds between each graph update and tranmission.
dota_spectator_hero_index 0 cl
dota_spectator_increasereplayspeed cmd
dota_spectator_interest_ratio 0 cl, a What ratio to show the interest bubble at (0 for ‘never’). Red will show at double this ratio.
dota_spectator_mode 0 cl Toggles the spectator mode: 0=Directed — 1=Free Cam — 2=Hero Chase — 3=PlayerView
dota_spectator_pausetoggle cmd
dota_spectator_resetreplayspeed cmd
dota_spectator_revertcameraview cmd
dota_spectator_rewind cmd
dota_spectator_select_under_mouse cmd
dota_spectator_selectnexthero cmd
dota_spectator_selectprevioushero cmd
dota_spectator_shoulder_view 0 cl
dota_spectator_shoulder_view_forward -300
dota_spectator_shoulder_view_override_angles_pitch 25 l
dota_spectator_shoulder_view_right 0 cl
dota_spectator_shoulder_view_up 75 l
dota_spectator_stats_panel 0 cl Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy
dota_spectator_statstoggle cmd
dota_spectator_test_spectator_view 0 cl
dota_spectator_use_broadcaster_stats_panel 1 cl, a Follow the broadcasters choice of stats display.
dota_spectator_watching_broadcaster 0 cl Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view specator mode.
dota_speech_emotes 1 sv Set 0 to disable emotes.
dota_speech_hardcoded_respeak_delay 1 sv, rep, cheat Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
dota_speech_level 2 cl, a Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
dota_speech_meepo_pitch 5 cl, cheat Increase the pitch of every successive meepo voice by this many %
dota_speech_missinglane_call_interval 10 v, cheat Bots will call ‘missing’ on a lane no more than once per this many seconds.
dota_speech_missinglane_call_threshold 8 sv, cheat Bots will call ‘missing’ on a lane if an opponent has been gone this many seconds.
dota_speech_mute_time 1 sv, rep
dota_speech_proximity_interval 5 sv, cheat Once per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether.
dota_speech_proximity_radius 500 , cheat Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept.
dota_speech_shop_dawdle_interval 15 v Play ‘dawdling’ line from shopkeeper after hero has been in shop this long.
dota_speech_shop_enter_interval 30 v At least this many seconds must pass between shopkeeper greeting someone to his shop.
dota_speech_shopkeeper 0 sv, cheat Enable or disable shopkeepers’ speech.
dota_speech_test cmd Play an arbitrary speech VCD as if it were coming out of the local player.
dota_speech_test_cycle cmd
dota_spew_connected_players 0 sv If enabled, server will spew connected player GC updates
dota_start_ai_game 0 sv, rep
dota_startup 0 cl
dota_state_disconnect cmd Transition to disconnect state on a listen server
dota_statmanager_debug 0 sv Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose.
dota_steam_workshop_download_dir 0 cl, a The directory you’re downloading workshop submissions to import from.
dota_steam_workshop_import_dir 0 cl, a The directory you’re storing your workshop submissions files in.
dota_steam_workshop_preview_mousespeed 0 cl, a
dota_steam_workshop_query_timeout 10 l Time in seconds to allow communication with the Steam Workshop server.
dota_steam_workshop_sourceonly 0 cl Only submit source during imports. Saves you a lot of space in your workshop quota. Recommended that you leave it on.
dota_steam_workshop_tempdir 0 cl, a Temp directory used to unzip imported submissions from the Steam Workshop.
dota_steam_workshop_use_p4 1 cl Automatically submit imported wearables to perforce.
dota_steamcontroller_view_acceleration_exponent 1 cl, a
dota_steamcontroller_view_cardinal_bias 0 cl, a
dota_steamcontroller_view_cardinal_bias_diagonal 0 cl, a
dota_steamcontroller_view_distance_scale 1 cl, a
dota_steamcontroller_view_haptic_intensity 2 cl, a
dota_steamcontroller_view_mode 0 cl, a
dota_steamcontroller_view_sensitivity -5 l, a
dota_stencil_glows 1 cl Enable stencil of glows.
dota_stop cmd
dota_suppress_invalid_orders 0 sv, cheat
dota_surrender_on_disconnect 1 sv If enabled, a team will surrender if all players on that team disconnect
dota_surrender_timeout 360 Delay after an entire team has disconnected before timing the game out.
dota_surrender_timeout_abandoner 30 v Delay after an entire team has disconnected before timing the game out when someone has abandoned.
dota_surrender_timeout_all_abandoned 3 sv Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out.
dota_sv_ogs_itemevents 0 sv When enabled, this will handle logging to ogs of item events, otherwise it will omit this logging
dota_swap_mouse_spellcast 0 cl, a
dota_takeherophotos cmd Take a single full body shot of each hero.
dota_team_showcase_enabled_ap 0 sv, rep, cheat
dota_team_showcase_enabled_cm 0 sv, rep, cheat
dota_team_showcase_stat_panel_visible_duration 2 cl
dota_teamscore_enable 1 sv, rep
dota_test_buyback cmd
dota_test_glyph cmd
dota_test_npc cmd Creates a testing npc
dota_test_team_showcase cmd Begin pregame team showcase mode
dota_ti_announcements_fantasy 1 cl, a
dota_ti_announcements_left_cycle_time 8 cl, a
dota_ti_announcements_no_team_logos 0 cl, a
dota_ti_announcements_right_cycle_time 15 l, a
dota_ti_announcements_update_fantasy_time 30 l, a
dota_ti_announcements_update_time 30 l, a
dota_ti_onstage_pods 0 cl
dota_ti_onstage_pods_buyback 1 cl
dota_ti_onstage_pods_item_pickup 1 cl
dota_ti_onstage_pods_item_time 4 cl
dota_ti_onstage_pods_rapier 1 cl
dota_ti_onstage_side 0 cl, a
dota_ti_onstage_side_hero_pick_stat_rotation_time 4 cl
dota_ti_onstage_side_hero_rotation 0 cl
dota_ti_onstage_side_no_stats 0 cl
dota_ti_onstage_side_stat_rotation_time 5 cl
dota_ti_web_redirect 1 cl If enabled, show buttons redirecting to web pages for recent International games
dota_time_before_event_replay 2 cl
dota_time_of_day_rate 0 sv, rep, cheat Rate at which time of day changes relative to game seconds
dota_tod_slow_transition_speed 0 cl, cheat
dota_tod_transition_speed 1 cl, cheat
dota_toggle_assisted_camera_operator cmd Toggle assisted camera operator mode. This is a hybrid of Directed mode with operator control.
dota_toggle_broadcaster_cameraman cmd toggle cameraman
dota_toggle_combatlog cmd
dota_toggle_free_camera cmd Toggle free camera mode. Only available in DotaTV and replays.
dota_toggle_tree_visualization cmd
dota_tooltip_nohide 0 cl
dota_topbar_buyback_time 10 l
dota_trading_show_requests_from 1 cl, a View trade requests from a certain group only.
dota_tree_try_to_make_solid cmd
dota_treerespawn cmd Respawns all trees on the map.
dota_tutorial_actionpanel 1 sv, rep
dota_tutorial_camera_location_dist 500 , rep
dota_tutorial_debug 1 sv, rep
dota_tutorial_disable_bot_situational_items 0 sv, cheat
dota_tutorial_fadespeed 150
dota_tutorial_force_bot_defend 0 sv, cheat
dota_tutorial_force_finish 0 cl
dota_tutorial_force_learn_ability -1 v, rep
dota_tutorial_game 0 sv, rep
dota_tutorial_heroselection 1 sv, rep
dota_tutorial_log_bot_game 0 cl
dota_tutorial_log_hero 0 cl
dota_tutorial_move_location_dist 225 , rep
dota_tutorial_percent_bot_exp_decrease 0 sv, cheat
dota_tutorial_percent_damage_decrease 0 sv, cheat Percentage decrease to apply on damage on the player character.
dota_tutorial_prevent_exp_gain 0 sv, cheat
dota_tutorial_prevent_start 0 sv, cheat
dota_tutorial_roquelaire_keepdistance 0 sv
dota_tutorial_roquelaire_useperches 0 sv
dota_tutorial_see_enemy 1 sv
dota_tutorial_show_tower_damage 0 sv, cheat
dota_tutorial_skip_pregame 0 sv, cheat
dota_tutorial_start cmd
dota_tutorial_start_lesson 0 sv, rep
dota_tutorial_state_change_delay 2 sv, rep
dota_tutorial_stop_daynightcycle 0 sv, cheat
dota_tutorial_usemodifierforanim 1 sv
dota_ugc_binary 0 cl
dota_ugc_revert_binary 0 cl
dota_ui_stats_chance 0 cl Chance of client tracking UI stats
dota_ui_stats_debug 0 cl Print debug spew for UI stat tracking
dota_unit_alert_radius 500 , cheat
dota_unit_alert_range 1800 cheat
dota_unit_allow_moveto_direction 0 cl, a Allow alt+right click to force movement in a direction.
dota_unit_anger_cooldown 2 sv, cheat
dota_unit_anger_duration 2 sv, cheat
dota_unit_anger_radius 500 , cheat
dota_unit_blocked_angle_threshold 0 sv, cheat
dota_unit_blocked_look_ahead_angle_threshold 0 sv, cheat
dota_unit_blocked_wait_time 0 sv, cheat
dota_unit_blocked_wait_time_long 0 sv, cheat
dota_unit_blocked_wait_time_mid 0 sv, cheat
dota_unit_cache_npc_searches 1 sv, cheat Whether to reuse a unit’s search cache every frame to avoid obstruction manager queries.
dota_unit_damage_event_window 2 sv, cheat Window (in seconds) that we track damage events for future health value extrapolation.
dota_unit_debug_acquisition_range 0 sv, cheat Shows the acquisition range for selected units (Green circle)
dota_unit_debug_attack 0 sv, cheat
dota_unit_debug_attack_range 0 sv, cheat Shows the attack range for selected units (Red circle)
dota_unit_debug_vision_range 0 sv, cheat Shows the vision range for selected units (Teal circle)
dota_unit_draw_health_bar 1 cl
dota_unit_draw_paths 0 sv, cheat
dota_unit_fly_bonus_height 150
dota_unit_health_bar_offset -1 l
dota_unit_hero_glows 0 cl
dota_unit_interact_flash_duration 0 cl, a
dota_unit_lean_angle 90 v, rep
dota_unit_lean_enable 1 sv, rep
dota_unit_lean_rate 3 sv, rep
dota_unit_short_path_max_search_score 5000 cheat
dota_unit_short_path_max_search_updates 150 , cheat
dota_unit_short_path_search_debug 0 sv, cheat
dota_unit_show_bounding_radius 0 sv, cheat
dota_unit_show_collision_radius 0 sv, cheat
dota_unit_show_missing_selection_boxes 0 cl
dota_unit_show_selection_boxes 0 cl, cheat Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
dota_unit_sink_delay 4 cl
dota_unit_sink_speed 50 l
dota_unit_use_player_color 0 cl
dota_unit_z_speed 200
dota_unpause_countdown 3 sv, cheat
dota_unpause_mass_disconnect_cooldown 86400 cheat
dota_update_connected_players_check_time 1 sv, cheat How often the server should check if it needs to update the GC in seconds
dota_update_connected_players_send_time 2 sv, cheat Minimum send interval: Don’t check for lobby vs game state discrepancies if we’ve sent a message within N seconds
dota_update_connected_players_urgency_connect 30 v, cheat max send interval: player connect
dota_update_connected_players_urgency_disconnect_consequences 5 sv, cheat max send interval: player disconnects, relevant leaver actions are predicted
dota_update_connected_players_urgency_disconnect_noconsequences 30 v, cheat max send interval: player disconnects, no relevant leaver actions predicted
dota_update_connected_players_urgency_gamestate_timeout 10 v, cheat max send interval: We send a game state change, but lobby hasn’t acknowledged it
dota_update_connected_players_urgency_heartbeat 1800 cheat max send interval: nothing has changed and lobby appears to be accurate
dota_update_connected_players_urgency_herochanged 10 v, cheat max send interval: player changer their hero
dota_update_connected_players_urgency_kills 60 v, cheat max send interval: kill counts changed
dota_update_connected_players_urgency_mass_disconnect 3 sv, cheat max send interval: mass disconnection has been detected
dota_update_connected_players_urgency_spectator_count 60 v, cheat max send interval: spectator count changed
dota_update_connected_players_urgency_tower_state 60 v, cheat max send interval: tower state changed
dota_update_gc_connection_check_count 2 sv, cheat How many tries we check if the GC is still connected before terminating due to no response
dota_update_gc_connection_check_time 1200 cheat How often the server should check the GC is still connected
dota_update_gc_server_info 600 , cheat How often the server should check if it needs to update the GC in seconds
dota_upload_replay cmd Upload a replay file
dota_use_controller 0 cl
dota_use_heightmap 1 cheat Set to 0 to disable using heightmap when tracing vertical rays
dota_use_particle_fow 1 cl
dota_wait_for_players_completed_delay 5 sv How long to stay at the waiting-for-players UI after all players have loaded
dota_wait_for_players_to_load 1 sv If set, hero picking will be delayed until all players have loaded. If 2, show even when there is only 1 player present
dota_wait_for_players_to_load_timeout 180 Game will start after this time, even if all players haven’t loaded yet
dota_watch_live_friend_score_boost 500 , cheat Amount that friends in live games boost the game’s sort score
dota_watch_live_hero_id 0 cl, cheat Hero ID for requested games
dota_watch_live_league_id 0 cl, cheat League ID for requested games
dota_wearables_clientside 0 sv, rep
dota_will_purchase_gold_remaining_max_remaining 1000 On the ‘I will purchase <item>’ alert, the maximum amount of gold remaining when showing the remaining gold cost
dota_will_purchase_gold_remaining_min_cost 2000 On the ‘I will purchase <item>’ alert, the minimum cost of an item to show the remaining gold cost
dota_winter_ambientfx 0 sv, rep
dota_workshoptest 0 sv, rep
dota_workshoptest_hudskin 0 cl
dota_workshoptest_modelhero -1 v
dota_workshoptest_modelnew0 0 sv
dota_workshoptest_modelnew1 0 sv
dota_workshoptest_modelnew2 0 sv
dota_workshoptest_modelorg0 0 sv
dota_workshoptest_modelorg1 0 sv
dota_workshoptest_modelorg2 0 sv
dota_workshoptest_modelwearable0 0 sv
dota_workshoptest_modelwearable1 0 sv
dota_workshoptest_modelwearable10 0 sv
dota_workshoptest_modelwearable11 0 sv
dota_workshoptest_modelwearable12 0 sv
dota_workshoptest_modelwearable13 0 sv
dota_workshoptest_modelwearable14 0 sv
dota_workshoptest_modelwearable15 0 sv
dota_workshoptest_modelwearable2 0 sv
dota_workshoptest_modelwearable3 0 sv
dota_workshoptest_modelwearable4 0 sv
dota_workshoptest_modelwearable5 0 sv
dota_workshoptest_modelwearable6 0 sv
dota_workshoptest_modelwearable7 0 sv
dota_workshoptest_modelwearable8 0 sv
dota_workshoptest_modelwearable9 0 sv
dota_xmas_greevil_camp_clear_heal 0 sv, rep, cheat How much to heal nearby heroes when a camp of greevils is killed.
dota_xmas_greevil_camps_active 3 sv, rep, cheat Maximum level of neutral greevil camps.
dota_xmas_greevil_max_spawn_level 3 sv, rep, cheat Maximum level of neutral greevil camps.
dota_xmas_greevil_spawn_interval 180 , rep, cheat Minimum time for a greevil camp spawn, starting at 0:00.
dota_xmas_greevil_spawns_per_level 6 sv, rep, cheat Number of Greevil spawns before we jump to the next level
dotadev_bind cmd For development: Bind a key to in dota (ALT+key) allowed.
dotadev_binds_show cmd For development: List all developer binds.
dotadev_unbind cmd For development: Unbind a key to in dota (ALT+key) allowed.
dotaguide_load cmd Loads the guide found at game\dota\guides\<guide name>.build
dp_drag 0 sv, cheat
dp_pull 0 sv, cheat
dp_radius 100 , cheat
dp_spirits 0 sv, cheat
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0 demo
dsp_db_min 80 emo
dsp_db_mixdrop 0 demo
dsp_dist_max 1440 at, demo
dsp_dist_min 0 cheat, demo
dsp_mix_max 0 demo
dsp_mix_min 0 demo
dsp_off 0 cheat
dsp_slow_cpu 0 a, demo
dsp_speaker 50 emo
dsp_vol_2ch 1 demo
dsp_vol_4ch 0 demo
dsp_vol_5ch 0 demo
dsp_volume 0 a, demo
dti_report_stddev_threshold 1 release For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer.
+duck cmd
-duck cmd
dump_client_projectiles cmd Spews a list of all client-side projectiles
dump_globals cmd Dump all global entities/states
dump_localization_files cmd List all loaded localization files.
dump_visible_buffs cmd Print out non-hidden buffs.
dumpparticlelist cmd Print out information on existing particle systems
dumpparticleperf cmd Write a spreadheeet describing particle performance to particle_profile.csv
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtable cmd Usage: dumpstringtable tablename <sv | cl> <verbose> Print string tables to console, verbose to dump data.
econ_show_items_with_tag cmd Lists the item definitions that have a specified tag.
enable_boneflex 1 cl, a
engine_max_resource_system_update_time 5
engine_no_focus_sleep 20
engine_no_focus_sleep_vconsole_suppress 1 When VConsole is in the foreground, don’t trigger engine_no_focus_sleep behavior
engine_show_frame_pacing 0
english 1 cl, user If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd Displays the entity’s autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_call cmd ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_characterize cmd Spew PVS debug info for entity
ent_clear_debug_overlays cmd Clears all debug overlays
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debug_anim cmd Use the specified entity for animation debugging (sets ‘anim_debug_entindex’ to that entity’s index)
ent_debugkeys 0 sv
ent_dump cmd Usage: ent_dump <entity name>
ent_find cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
ent_find_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_grab cmd grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hitbox cmd Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_info cmd Usage: ent_info <class name>
ent_joints cmd Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 sv, rep, cheat Visualizes all entity input/output activity.
ent_name cmd Displays the entity name
ent_orient cmd Orient the specified entity to match the player’s angles. By default, only orients target entity’s YAW. Use the ‘allangles’ option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_picker cmd Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full — enables all debug information
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_pivot_size 20 v, a, cheat
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_scale cmd Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
ent_script_dump cmd Dumps the names and values of this entity’s script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_select cmd Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang cmd Set entity angles
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos cmd Move entity to position
ent_show_contexts 0 sv, cheat Show entity contexts in ent_text display
ent_show_response_criteria cmd Print, to the console, an entity’s current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_skeleton cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_steadystate_batchsize 20 v Max number of entities to transmit to player
ent_steadystate_cooldown 5 sv Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay 5 sv Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable 1 sv
ent_steadystate_interval 0 sv Rate at which entities can be trickled to players
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_test_interpolation 0 cl
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text256 cmd Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_clear cmd Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_filter cmd Set which ent_text filters you want:
ent_text_flags_active -1 v, cheat
ent_text_no_name_really_i_mean_it 0 sv, cheat
ent_text_radius cmd Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
ent_text_sticky_add cmd Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_sticky_clear cmd Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_sticky_dump cmd Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_sticky_remove cmd Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_ungrab cmd un-grabs all objects
ent_vcollide_wireframe cmd Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
entity_log_load_unserialize 0 Output unserialization of entities on map load. 0 — off, 1 — client/server, 2 — server, 3 — client
entity_lump_list cmd List all known entity lumps
entity_lump_spew cmd Dump the contents of an entity lump
ents cmd List server entities, sorted by spawn group
error_msg_test cmd fire a fake hud error message
escape cmd Escape key pressed.
event_boss_active 0 cl
exec cmd Execute a cfg file
execute_command_every_frame 0
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fake_account_disabled 0 cl
fake_account_disabled_duration_seconds 100
fake_chat_members 0 cl Number of users in chat channel.
fake_event 0 cl
fake_low_pri 0 cl
fake_meta_xp cmd Fake meta xp values
fake_url 0 cl
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
filter_live_games_by_hero 0 cl
filter_live_games_by_team_games 0 cl
find cmd Find concommands with the specified string in their name/help text.
findflags cmd Find concommands by flags.
fire_absorbrate 3 sv
fire_dmgbase 1 sv
fire_dmginterval 1 sv
fire_dmgscale 0 sv
fire_extabsorb 5 sv
fire_extscale 12 v
fire_growthrate 1 sv
fire_heatscale 1 sv
fire_incomingheatscale 0 sv
fire_maxabsorb 50 v
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 cl, cheat Show debug info for fish
fish_dormant 0 sv, rep, cheat Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_cycler_think_interval 0 sv
flex_expression 0 sv
flex_rules 1 cl Allow flex animation rules to run.
flex_smooth 1 cl Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 sv
flip_booster_offer cmd
fog_color -1 heat
fog_colorskybox -1 l, cheat
fog_enable 1 cheat Enable fog
fog_enableskybox 1 cl, cheat
fog_end -1 l, cheat
fog_endskybox -1 l, cheat
fog_hdrcolorscale -1 heat
fog_hdrcolorscaleskybox -1 l, cheat
fog_maxdensity -1 l, cheat
fog_maxdensityskybox -1 l, cheat
fog_override 0 cheat Overrides the map’s fog settings (-1 populates fog_ vars with map’s values)
fog_override_color cmd Sets the fog color override
fog_override_enable 0 cheat Use fog_override convars instead of world fog data
fog_override_end 3500 at
fog_override_exponent 2 cheat
fog_override_max_density 0 cheat
fog_override_start 1000 at
fog_start -1 l, cheat
fog_startskybox -1 l, cheat
fog_volume_debug 0 sv If enabled, prints diagnostic information about the current fog volume
fogui cmd Show/hide fog control UI.
font_provider_update cmd Update font provider settings
force_centerview cmd
force_quest_update 0 cl
-forward cmd
+forward cmd
fow_client_nofiltering 0 cl, cheat 0 = normal, 1 = off
fow_client_show_stats 0 cl, cheat
fow_client_stats cmd displays fog of war stats
fow_client_visibility 0 cl, cheat 0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_degree_fade_in_rate1 4 sv, rep, cheat FoW area fade in rate #1 (greater than 1 is faster)
fow_degree_fade_in_rate2 4 sv, rep, cheat FoW area fade in rate #2 (greater than 1 is faster)
fow_degree_fade_in_rate_midpoint 0 sv, rep, cheat FoW area fade out rate midpoint (0.0 — 1.0)
fow_degree_fade_out_rate1 4 sv, rep, cheat FoW area fade out rate #1 (greater than 1 is faster)
fow_degree_fade_out_rate2 4 sv, rep, cheat FoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpoint 0 sv, rep, cheat FoW area fade out rate (0.0 — 1.0)
fow_server_debug 0 sv, cheat
fow_server_debug_team -1 v, cheat
fow_server_show_grid 1 sv, cheat
fow_server_show_grid_xy 0 sv, cheat
fow_server_show_occluders 1 sv, cheat
fow_server_show_stats 0 sv, cheat
fow_server_show_viewers 1 sv, cheat
fow_server_stats cmd displays fog of war stats
fow_server_test_tempviewer cmd test a temp viewer
fow_tile_update_time 0 sv, rep, cheat FoW tile update time.
fp_trace cmd Toggle field path tracing to file
fps_max 300 Frame rate limiter
freecamera_accel 5 cl Tweak this parameter to adjust Free Camera movement acceleration.
freecamera_fog_end 2500 Fog end for Free Camera.
freecamera_fog_start 1800 Fog start for Free Camera.
freecamera_max_speed 500 Tweak this parameter to adjust Free Camera movement max speed.
freecamera_rotation_mulitplier 10 l Tweak this parameter to adjust Free Camera mouse rotation.
freecamera_zfar 4500 Fog start for Free Camera.
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_report_long_reads 0 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 v, a, rep
func_break_reduction_factor 0 sv
func_breakdmg_bullet 0 sv
func_breakdmg_club 1 sv
func_breakdmg_explosive 1 sv
fx_glass_velocity_cap 0 cl Maximum downwards speed of shattered glass particles
g_debug_constraint_sounds 0 sv, cheat Enable debug printing about constraint sounds.
g_debug_doors 0 sv
g_debug_npc_vehicle_roles 0 sv
g_debug_ragdoll_removal 0 sv, rep, cheat
g_debug_ragdoll_visualize 0 cl, cheat
g_debug_transitions 0 sv Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 0 sv, cheat
g_debug_vehicleexit 0 sv, cheat
g_debug_vehiclesound 0 sv, cheat
g_Language 0 sv, rep
g_ragdoll_fadespeed 600
g_ragdoll_important_maxcount 2 sv, rep
g_ragdoll_lvfadespeed 100
g_ragdoll_maxcount 5 sv, rep
game_end_halloween_intro_delay 10 l
game_end_halloween_intro_failure_delay 2 cl
game_end_item_anim_delay 2 cl
game_end_show_gpm cmd Print GPM stats during game end
game_end_speech_delay 1 cl
game_end_xmas_intro_delay 2 cl
game_end_xp_anim_delay 1 cl
game_end_xp_anim_duration 1 cl
gameevents_showeventlisteners 0 Show listening addition/removals
gameevents_showevents 0 Dump game events to console. (1 = Show Signaling, 2 = Show Posting also).
gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
gameinstructor_enable 1 cl, a Display in game lessons that teach new players.
gameinstructor_find_errors 0 cl, cheat Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 4 cl Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 cl, cheat Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 cl, cheat Display more verbose information for lessons have this name.
gamemenucommand cmd Issue game menu command.
gamestats_file_output_directory 0 sv When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn’t hide game UI
gameui_preventescapetoshow cmd Escape key doesn’t show game UI
gameui_xbox 0
gc_finish_loading cmd tell whatever
gc_secret_key 0 sv, prot Secret key for authenticating with the GC
getpos cmd dump position and angles to the console
getpos_exact cmd dump origin and angles to the console
give cmd Give item to player. Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 1 cl
gl_clear_gray 0 cl, cheat Clear the back buffer to gray every frame.
gl_clear_randomcolor 0 cl, cheat Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 0 sv, cheat Enables the global event log system
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 1 cl, cheat Enable entity outline glow effects.
glow_outline_width 6 cl, cheat Width of glow outline effect in screen space.
glow_use_tolerance 0 cl, rep, cheat
god cmd Toggle. Player becomes invulnerable.
gpu_level 3 cl GPU Level — Default: High
gpu_mem_level 2 cl Memory Level — Default: High
-grenade1 cmd
+grenade1 cmd
-grenade2 cmd
+grenade2 cmd
grep cmd grep line for pattern, print out matching lines only
guidepanel_promptforrating 1 cl
guidepanel_resetnag cmd Resets the nag count on the guide panel
guidepanel_toggle cmd Toggles the visibility of the Hero Build panel
guild_refresh cmd guild_force_refresh
help cmd Find help about a convar/concommand.
hide_sf_shop cmd hide scaleform shop
hideconsole cmd Hide the console.
hidehud 0 cl, cheat bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
hidepanel cmd Hides a viewport panel <name>
hl2_episodic 0 sv, rep
host_framerate 0 release Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_timescale 1 rep, cheat Prescale the clock by this amount.
host_timescale_dec cmd Decrement the timescale by one step
host_timescale_inc cmd Increment the timescale by one step
host_writeconfig cmd Saves out the user config values.
hostfile 0 sv, release The HOST file to load.
hostip -1062731776.000 Host game server ip
hostname 0 release Hostname for server.
hostport 27015 ase Host game server port
http_cache_size 150
hud_autoreloadscript 0 cl Automatically reloads the animation script each time one is ran
hud_drawhistory_time 5 cl
hud_fastswitch 0 cl, a
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_saytext_time 12 l
hud_scaleformperf 0 cl
hud_sf_is_element_visible cmd Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
hud_sf_reload cmd reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
hud_sticky_item_name 0 cl, a
hud_takesshots 0 cl, a Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd Hurts the player. Arguments: <health to lose>
ic cmd interp entity count
ime_hkl_info cmd Spew IME HKL info.
ime_info cmd Spew IME info.
ime_supported_info cmd Spew IME Supported info.
impulse cmd
incrementvar cmd Increment specified convar value.
input_forceuser -1 heat Force user input to this split screen player.
inspectheroinworld cmd Zoom into a selected hero in the world for a closer view.
instant_replay 0 Enable instant replay recording.
instant_replay_goto_tick cmd Goto a direct timestamp of the replay
instant_replay_history_limit 120 Maximum amount of minutes to save history (0 is unlimited).
instant_replay_history_limit_low 30 Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited).
instant_replay_live cmd If in replay, jumps back to live
instant_replay_pause cmd Pauses instant replay.
instant_replay_resume cmd Resumes instant replay.
instant_replay_skip cmd Number of seconds to skip back to instant replay from current position
instant_replay_skip_live cmd Number of seconds to skip back to instant replay from live
instant_replay_timescale cmd Sets instant replay speed.
instant_replay_togglepause cmd Toggles instant replay.
+invaction cmd
-invaction cmd
inventory_frame cmd inventory set frame #
inventory_resize cmd force re-layout inventory
invnext cmd
invprev cmd
ip 0 release Overrides IP for multihomed hosts
irrad_atlas_print_stats cmd Displays irrad atlas allocation stats.
irrad_flush cmd Flush irradiance volume allocations.
irrad_maxstreams 8 cheat Maximum number of simultaneous streaming irradiance volume textures.
irrad_overridefademaxdist -1 heat Override fademaxdist for purposes of streaming visiblity calculation.
irrad_streamingthreshold 512 eat Distance at which to begin streaming in non-resident irradiance volumes.
irrad_suppress 0 cheat Stop irradiance volume updates
item_debug_validation 1 sv, a, rep If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take the same code path as real players.
item_enable_dynamic_loading 1 sv, rep Enable/disable dynamic streaming of econ content.
item_land_duration 350
item_land_magnitude 10 l
item_land_oscillations 3 cl
item_show_whitelistable_definitions cmd Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
item_testitem cmd Creates a server-side item of the specified type, and gives it to the player. Does NOT create the item on the Steam backend.
items_game_use_gc_copy_ugc 0 sv, rep If set, items_game.txt will be stomped by the GC.
iv_debug cmd Spew interpolated var info for entity.
iv_debugbone 0 release Debug bone name for interpolation spew of CAnimationState.
iv_interp cmd Spew interpolated var info for entity.
iv_off cmd Turn off all interpolation variable spew.
iv_on cmd Spew both interpolated var debug info and history for entity.
iv_parallel_latch 1 cl
iv_parallel_restore 0 cl
iv_wrapped_parallel_latch 1 cl
-jlook cmd
+jlook cmd
jointeam cmd Join a team
joy_advanced 0 cl, a
joy_advaxisr 0 cl, a
joy_advaxisu 0 cl, a
joy_advaxisv 0 cl, a
joy_advaxisx 0 cl, a
joy_advaxisy 0 cl, a
joy_advaxisz 0 cl, a
joy_autoaimdampen 0 cl, a, user How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 cl, a The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 cl Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 a Analog axis range before a button press is registered.
joy_display_input 0 cl, a
joy_forwardsensitivity -1 l, a
joy_forwardthreshold 0 cl, a
joy_inverty 0 cl, a, ss, xbox_archive Whether to invert the Y axis of the joystick for looking.
joy_inverty2 0 cl, a, ss_added, xbox_archive Whether to invert the Y axis of the joystick for looking.
joy_legacy 0 cl, a, ss, xbox_archive Turn on/off ‘Legacy’ mapping for control sticks.
joy_legacy2 0 cl, a, ss_added, xbox_archive Turn on/off ‘Legacy’ mapping for control sticks.
joy_lookspin_default 0 cl
joy_movement_stick 0 cl, a, ss, xbox_archive Which stick controls movement (0 is left stick)
joy_movement_stick2 0 cl, a, ss_added, xbox_archive Which stick controls movement (0 is left stick)
joy_name 0 cl, a
joy_pitchsensitivity 1 cl, a, ss, xbox_archive
joy_pitchsensitivity2 1 cl, a, ss_added, xbox_archive
joy_pitchthreshold 0 cl, a
joy_response_move_vehicle 6 cl
joy_sidesensitivity 1 cl, a
joy_sidethreshold 0 cl, a
joy_variable_frametime 1 cl
joy_wingmanwarrior_centerhack 0 a Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 a Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 cl If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_yawsensitivity -1 l, a, ss, xbox_archive
joy_yawsensitivity2 -1 l, a, ss_added, xbox_archive
joy_yawthreshold 0 cl, a
joyadvancedupdate cmd
joystick 0 cl, a True if the joystick is enabled, false otherwise.
jpeg_quality 90 Set jpeg screenshot quality. [1..100]
jpeg_screenshot cmd Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].
+jump cmd
-jump cmd
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid_hltv cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook cmd
+klook cmd
language_fake_unsupported_primary 0 cl
lastinv cmd
+left cmd
-left cmd
lightquery_debug_direct_lighting 1 sv, rep, cheat
lightquery_debug_indirect_lighting 1 sv, rep, cheat
lightquery_debug_indirect_lighting_fast 0 sv, rep, cheat 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
loadcommentary cmd
loadgame_simulate_fail 0 cl
loadout_test_activity_modifiers 0 cl, cheat
locator_background_border_color 268435456.000 The default color for the border.
locator_background_border_thickness 3 cl How many pixels the background borders the left and right.
locator_background_color 100663296.000 The default color for the background.
locator_background_shift_x 3 cl How many pixels the background is shifted right.
locator_background_shift_y 1 cl How many pixels the background is shifted down.
locator_background_style 0 cl Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 8 cl How many pixels the background borders the left and right.
locator_background_thickness_y 0 cl How many pixels the background borders the top and bottom.
locator_fade_time 0 cl Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 1 cl Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 1 cl Minimum scale of the icon on the screen
locator_lerp_rest 2 cl Number of seconds before moving from the center.
locator_lerp_speed 5 cl Speed that static lessons move along the Y axis.
locator_lerp_time 1 cl Number of seconds to lerp before reaching final destination
locator_pulse_time 1 cl Number of seconds to pulse after changing icon or position
locator_split_len 0 cl, cheat
locator_split_maxwide_percent 0 cl, cheat
locator_start_at_crosshair 0 cl Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 0 cl How many pixels to offset the locator from the target position.
locator_target_offset_y 0 cl How many pixels to offset the locator from the target position.
locator_text_drop_shadow 1 cl If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 0 cl If enabled, a glow is drawn behind caption text
locator_text_glow_color -1 l Color of text glow
locator_topdown_style 0 cl Topdown games set this to handle distance and offscreen location differently.
log cmd Enables logging to file, console, and udp < on | off >.
log_color cmd Set the color of a logging channel.
log_dumpchannels cmd Dumps information about all logging channels.
log_flags cmd Set the flags on a logging channel.
log_level cmd Set the spew level of a logging channel.
log_verbosity cmd Set the verbosity of a logging channel.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
+lookdown cmd
-lookdown cmd
+lookspin cmd
-lookspin cmd
lookstrafe 0 cl, a
-lookup cmd
+lookup cmd
loop_dump cmd Print the listeners of the current loop mode
lore_fade_in_rate 400
lore_fade_out_rate 400
lservercfgfile 0 sv
lua_report_memory cmd
m_customaccel 0 cl, a Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent — 1) * sensitivity
m_customaccel_exponent 1 cl, a Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 cl, a Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 cl, a Custom mouse acceleration value.
m_filter 0 cl, a, ss Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_filter2 0 cl, a, ss_added Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 cl, a Mouse forward factor.
m_mouseaccel1 0 cl, a Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 cl, a Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 cl, a Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 0 cl, a, ss Mouse pitch factor.
m_pitch2 0 cl, a, ss_added Mouse pitch factor.
m_rawinput 0 cl, a Use Raw Input for mouse input.
m_side 0 cl, a Mouse side factor.
m_yaw 0 cl, a Mouse yaw factor.
map cmd map <mapname> :Load a new map.
map_enable_background_maps cmd Enables/disables portrait background maps
mapcyclefile 0 sv Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
markup_group_ent_bbox cmd markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text cmd markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
markup_group_spew cmd Spew all current markup groups and their members
mat_accelerate_adjust_exposure_down 3 cl, cheat
mat_bloom_scalefactor_scalar 1 cl, release
mat_bloomamount_rate 0 cl, cheat
mat_bloomscale 1 cl
mat_camerarendertargetoverlaysize 128 , cheat
mat_clearshadercache cmd Clears the shader cache used for dynamic shader compile.
mat_clipz 1 cl
mat_colcorrection_disableentities 0 cl Disable map color-correction entities
mat_colcorrection_editor 0 cl
mat_colcorrection_forceentitiesclientside 0 cl, cheat Forces color correction entities to be updated on the client
mat_debug_bloom 0 cl, cheat
mat_debug_postprocessing_effects 0 cl 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_depthbias_shadowmap 0 cl
mat_disable_bloom 0 cl
mat_disable_dynamic_shader_compile cmd Reloads all shaders from vcs files until the next time mat_reloadshaders is called
mat_dof_enabled 1 cl
mat_dof_far_blur_depth 1000
mat_dof_far_blur_radius 5 cl
mat_dof_far_focus_depth 250
mat_dof_near_blur_depth 20 l
mat_dof_near_blur_radius 10 l
mat_dof_near_focus_depth 100
mat_dof_override 0 cl
mat_dof_quality 0 cl
mat_drawTexture 0 cl Enable debug view texture
mat_drawTextureScale 1 cl Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 cl, cheat
mat_dump_rts 0 cl
mat_exposure_center_region_x 0 cl, cheat
mat_exposure_center_region_y 0 cl, cheat
mat_force_bloom 0 cl, cheat
mat_framebuffercopyoverlaysize 128
mat_fullbright 0 cheat
mat_grain_enable 0 cl
mat_hdr_level 2 cl
mat_hdr_manual_tonemap_rate 1 cl
mat_hdr_uncapexposure 0 cl, cheat
mat_hsv 0 cl, cheat
mat_local_contrast_enable 0 cl
mat_material_frameupdate_limit 2 Maximum time in ms to spend initializing shaders for materials each frame.
mat_motion_blur_enabled 0 cl
mat_motion_blur_falling_intensity 1 cl
mat_motion_blur_falling_max 20 l
mat_motion_blur_falling_min 10 l
mat_motion_blur_forward_enabled 1 cl
mat_motion_blur_rotation_intensity 1 cl
mat_motion_blur_strength 1 cl
mat_print_dead_materials cmd Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
mat_print_error_materials cmd Print loaded materials that are using the error shader or material.
mat_print_material_info cmd Print info about a specific material
mat_print_materials cmd Print loaded materials. Takes an optional substring as an argument.
mat_print_materials_last_frame cmd Print materials used last frame
mat_print_materials_unused cmd Print materials that have never been used
mat_print_modes cmd Print supported rendering modes.
mat_print_shader_info cmd Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mat_print_shaders cmd Print loaded shaders. Takes a substring as an argument.
mat_print_textures cmd Print loaded textures. Takes an optional substring as an argument.
mat_reinitmaterials cmd Reinitializes all loaded materials, reloading their shaders.
mat_reloadmaterials cmd Reloads all materials. Takes an optional substring as an argument.
mat_reloadshaders cmd Reloads all shaders. Takes an optional substring as an argument.
mat_show_histogram 0 cl
mat_showcamerarendertarget 0 cl, cheat
mat_showframebuffertexture 0 cl, cheat
mat_showwatertextures 0 cl, cheat
mat_slopescaledepthbias_shadowmap 4 cl
mat_stub 0 cl, cheat
mat_tonemap_debug 0
mat_tonemap_force_accelerate_exposure_down -1 heat
mat_tonemap_force_average_lum_min -1 heat Override. Old default was 3.0
mat_tonemap_force_log_lum_max -1 heat
mat_tonemap_force_log_lum_min -1 heat
mat_tonemap_force_max -1 heat
mat_tonemap_force_min -1 heat
mat_tonemap_force_percent_bright_pixels -1 heat Override. Old value was 1.0
mat_tonemap_force_percent_target -1 heat Override. Old default was 45.
mat_tonemap_force_rate -1 heat
mat_tonemap_force_scale 0 cheat
mat_tonemap_force_use_alpha -1 heat
mat_tonemap_uncap_exposure 0 cheat
mat_viewportscale 1 cl Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 cl, cheat Scale the viewport back up
mat_vignette_enable 0 cl
mat_wateroverlaysize 128
mat_wireframe 0 cl, cheat
mat_yuv 0 cl, cheat
mem_compact cmd Compacts the heap
mem_dump cmd Dump memory stats to text file.
mem_incremental_compact cmd Incrementally compacts the heap
mem_incremental_compact_rate 0 cheat Rate at which to attempt internal heap compaction
mem_level 2 cl Memory Level — Default: High
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_test_quiet 0 Don’t print stats when memtesting
+menuAccept cmd
-menuAccept cmd
+menuDown cmd
-menuDown cmd
+menuUp cmd
-menuUp cmd
mix_input cmd Set an input mix value
model_combiner_dumpstats cmd Dump the stats for the model combiner manager.
motd_intros 0 cl, a
motdfile 0 sv, release The MOTD file to load.
mouse_disableinput 0 Set to disable mouse input
+movedown cmd
-movedown cmd
-moveleft cmd
+moveleft cmd
-moveright cmd
+moveright cmd
-moveup cmd
+moveup cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 sv, nf
mp_allowspectators 1 sv, rep toggles whether the server allows spectator mode or not
mp_autocrosshair 1 sv, nf
mp_bonusroundtime 15 l, rep Time after round win until round restarts
mp_chattime 10 v, rep amount of time players can chat after the game is over
mp_clan_ready_signal 0 sv Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 sv If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 0 sv
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 cl, nf, rep
mp_fadetoblack 0 sv, nf, rep fade a player’s screen to black when he dies
mp_falldamage 0 sv, nf
mp_feetyawrate_max 360 , rep How many degrees per second that we can turn our feet or upper body when we’re outside the max body yaw.
mp_flashlight 1 sv, nf
mp_footsteps 1 sv, nf
mp_forcecamera 0 sv, rep Restricts spectator modes for dead players
mp_forcerespawn 1 sv, nf
mp_fraglimit 0 sv, nf
mp_friendlyfire 0 sv, nf, rep Allows team members to injure other members of their team
mp_maxrounds 0 cl, nf, rep max number of rounds to play before server changes maps
mp_restartgame 0 sv If non-zero, game will restart in the specified number of seconds
mp_teamlist 0 sv, nf
mp_teamoverride 1 sv
mp_teamplay 0 sv, nf
mp_teams_unbalance_limit 1 cl, nf, rep Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 sv, nf, rep game time per map in minutes
mp_tournament 0 sv, nf, rep
mp_tournament_whitelist 0 sv Specifies the item whitelist file to use.
mp_usehwmmodels 0 cl Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 cl Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 sv Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 sv Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 sv WaitingForPlayers time length in seconds
mp_weaponstay 0 sv, nf
mp_winlimit 0 cl, nf, rep Max score one team can reach before server changes maps
multiunit_frame_tall 48 l
multiunit_frame_wide 48 l
multiunit_page_next cmd cycle to the next multiunit page
multiunit_page_prev cmd cycle to the previous multiunit page
multiunit_x_gap 4 cl
multiunit_x_start 0 cl
multiunit_y_gap 13 l
multiunit_y_start 0 cl
multvar cmd Multiply specified convar value.
muzzleflash_light 1 cl, a
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 5,03E+08 t RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 15 v, cheat Max area size created in nav generation
nav_area_res 25 v, cheat Standard nav area minimum size
nav_auto_build_area cmd Build out high-precision areas around the edit cursor and create them.
nav_avoid cmd Toggles the ‘avoid this area when possible’ flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a ‘nav_end_area’ command.
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_blockers_can_affect_flow 1 cheat Set this convar to 0 if you want the ‘affectsFlow’ property of func_nav_blockers to be ignored
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_chop_selected cmd Chops all selected areas into their component 1×1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_attributes cmd Clear all nav attributes of selected area.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID’s so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 0 cheat
nav_corner_adjust_adjacent 18 heat radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 sv, cheat Anchor nav_begin_area Z to editing player’s feet
nav_create_place_on_ground 0 sv, cheat If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the ‘must crouch in this area’ flag used by the AI system.
nav_debug_blocked 0 sv, cheat
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test 10000 cheat Checks for nodes embedded in displacements (useful for in-development maps)
nav_drag_selection_volume_zmax_offset 32 v, rep The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 v, rep The offset of the nav drag volume bottom from center
nav_draw_area_vert_order 0 sv, cheat
nav_draw_clearance_warning 0 sv, cheat
nav_draw_connected_area_radius 750 , cheat
nav_draw_limit 300 , cheat The maximum number of areas to draw in edit mode
nav_draw_vert_hotspots 1 sv, cheat
nav_edit 0 sv, cheat Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_pc_add_jumps 1 cheat
nav_gen_pc_connect_angle 0 cheat
nav_gen_pc_connect_dist 0 cheat
nav_gen_pc_connect_overlap 4 cheat
nav_gen_pc_degen_limit 0 cheat
nav_gen_pc_false 0 cheat Always false
nav_gen_pc_island_removal 1 cheat
nav_gen_pc_opt_to_quads_2 1 cheat
nav_gen_pc_opt_to_quads_angle_limit_2 10 heat
nav_gen_pc_opt_to_quads_num_steps 6 cheat
nav_gen_pc_opt_to_quads_se_limit_end 0 cheat
nav_gen_pc_opt_to_quads_se_limit_start 0 cheat
nav_gen_pc_opt_to_quads_weld_limit_end 0 cheat
nav_gen_pc_opt_to_quads_weld_limit_start 0 cheat
nav_gen_pc_remove_vertical_polys 1 cheat
nav_gen_pc_run_recast 1 cheat
nav_gen_pc_tr_max_acceptable_cost_1 900 eat
nav_gen_pc_tr_max_acceptable_cost_2 900 eat
nav_gen_pc_tri_reduce_all 0 cheat
nav_gen_pc_true 1 cheat Always true
nav_gen_pc_vertical_limit 88 heat
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_compute_lighting 0 sv, cheat If true, compute lighting for this area. Otherwise, just set to 1/2.
nav_generate_fencetops 1 sv, cheat Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 sv, cheat Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 cheat
nav_generate_incremental_tolerance 0 sv, cheat Z tolerance for adding new nav areas.
nav_generate_no_restart 0 sv
nav_generate_remove_jump_areas 1 sv
nav_jump cmd Toggles the ‘traverse this area by jumping’ flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder’s direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_load_aaquad cmd Loads the Navigation Mesh for the current map.
nav_load_polyclip cmd Loads the Navigation Mesh for the current map.
nav_load_recast cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_auto_area_size 16384 cheat Max size in x/y of any auto-generated nav area
nav_max_view_distance 0 sv, cheat Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 heat
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_jump cmd Toggles the ‘dont jump in this area’ flag used by the AI system.
nav_path_debug_compute_with_open_goal 0 sv, cheat
nav_path_draw_areas 0 sv, cheat
nav_path_draw_climb_segments 1 sv, cheat
nav_path_draw_connected_areas 0 sv, cheat
nav_path_draw_ground_segments 1 sv, cheat
nav_path_draw_inc 100 , cheat
nav_path_draw_jump_segments 1 sv, cheat
nav_path_draw_ladder_segments 1 sv, cheat
nav_path_fixup_climb_up_segments 0 sv, cheat
nav_path_fixup_gap_segments 0 sv, cheat
nav_path_fixup_portal_violation_segments 0 sv, cheat
nav_path_optimizer_debug 0 sv, cheat
nav_path_segment_influence_radius 100 , cheat
nav_pathfind_debug 0 sv, cheat
nav_pathfind_debug_draw_costs 0 sv, cheat
nav_pathfind_debug_draw_total_costs 0 sv, cheat
nav_pathfind_debug_errors 0 sv, cheat
nav_pathfind_inadmissable_heuristic_factor 1 sv, cheat
nav_pathfind_repath_tolerance_growth_rate 0 sv, cheat
nav_pathfind_repath_tolerance_max 400 , cheat
nav_pathfind_repath_tolerance_min 1 sv, cheat
nav_pathfind_use_area_center 0 sv, cheat
nav_potentially_visible_dot_tolerance 0 sv, cheat
nav_precise cmd Toggles the ‘dont avoid obstacles’ flag used by the AI system.
nav_quicksave 1 sv, cheat Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_history 10 Keep this many backup copies of nav files.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_select_with_attribute cmd Selects areas with the given attribute.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_area_info 0 sv, a, cheat Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_clearance 0 cheat Show the clearance for each area.
nav_show_compass 0 sv, cheat
nav_show_connectionblockers 0 sv, cheat Debug: Show connection blocker models.
nav_show_light_intensity 0 sv, cheat
nav_show_node_grid 0 sv, cheat
nav_show_node_id 0 sv, cheat
nav_show_nodes 0 sv, cheat
nav_show_player_counts 0 cheat Show current player counts in each area.
nav_show_potentially_visible 0 cheat Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1×1 areas and re-merges them together into larger areas
nav_slope_limit 0 sv, cheat The ground unit normal’s Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 sv, cheat The ground unit normal’s Z component must be this close to the nav area’s Z component to be generated.
nav_snap_to_grid 0 cheat Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 sv, cheat Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_aa cmd To split an area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 cheat If true, nav areas will be placed flush with the ground when split.
nav_split_show_aa 0 sv, cheat Show the axis-aligned split line in addition to free angle split line
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_switch cmd Switches to navmesh for the specified spawngroup
nav_test_node 0 sv, cheat
nav_test_node_crouch 0 sv, cheat
nav_test_node_crouch_dir 4 sv, cheat
nav_test_test_ray_to_mesh cmd Test CNavMesh::TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_try_load_nav2 0 Try loading the new nav mesh file (.nav2_legacy), which is the new nav mesh system saved to the legacy nav file format.
nav_unmark cmd Clears the marked Area or Ladder.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_volume_debug 0 sv, cheat Draw or print debug information about nav volume queries.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
nb_allow_avoiding 1 sv, cheat
nb_allow_climbing 1 sv, cheat
nb_allow_gap_jumping 1 sv, cheat
nb_blind 0 sv, cheat Disable vision
nb_command cmd Sends a command string to all bots
nb_debug cmd Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 0 sv, cheat
nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 0 sv, release If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 0 sv, cheat Show the ‘known entities’ for the bot that is the current spectator target
nb_delete_all cmd Delete all non-player NextBot entities. Equivalent to script ‘NextBotManager.DeleteAll(…)’
nb_dump_debug_history cmd Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at cmd Force selected bot to look at the local player’s position
nb_freeze 0 sv, rep, cheat Stop all NextBots from moving only
nb_head_aim_resettle_angle 100 , cheat After rotating through this angle, the bot pauses to ‘recenter’ its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 0 sv, cheat How long the bot pauses to ‘recenter’ its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 0 sv, cheat
nb_head_aim_steady_max_rate 100 , cheat
nb_ladder_align_range 50 v, cheat
nb_locomotion_acceleration_max 500 , cheat
nb_locomotion_debug_climb 0 sv, cheat
nb_locomotion_friction_forward 0 sv, cheat
nb_locomotion_friction_sideways 3 sv, cheat
nb_locomotion_gravity 1000 cheat
nb_locomotion_lean_forward_accel 100 , cheat
nb_locomotion_lean_sideways_max_angle 30 v, cheat
nb_locomotion_lean_sideways_rate 3 sv, cheat
nb_locomotion_yaw_rate_max 250 , cheat
nb_lod_0_limit 12 v, cheat
nb_lod_0_range 1500 cheat
nb_lod_1_limit 25 v, cheat
nb_lod_1_range 2500 cheat
nb_lod_debug 0 sv, cheat
nb_lod_stats 0 sv, cheat
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_player_crouch 0 sv, cheat Force bots to crouch
nb_player_move 1 sv, cheat Prevents bots from moving
nb_player_move_direct 0 sv
nb_player_stop 0 sv, cheat Stop all NextBotPlayers from updating
nb_player_walk 0 sv, cheat Force bots to walk
nb_saccade_speed 1000 cheat
nb_select cmd Select the bot you are aiming at for further debug operations.
nb_shadow_blobby_dist 400
nb_shadow_cull_dist 1600
nb_speed_look_ahead_range 150 , cheat
nb_stop 0 sv, rep, cheat Stop all NextBots
nb_update_debug 0 sv, cheat
nb_update_framelimit 15 v, cheat
nb_update_frequency 0 sv, cheat
nb_update_maxslide 2 sv, cheat
nb_warp_selected_here cmd Teleport the selected bot to your cursor position
net_channels cmd Shows net channel info
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_debug_to_file 0 sv
net_droppackets 0 cheat Drops next n packets on client
net_fakejitter 0 cheat Jitter fakelag packet time
net_fakelag 0 cheat Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 cheat Simulate packet loss as a percentage (negative means drop 1/n packets)
net_listallmessages cmd List all registered net messages
net_max_foreign_packets 1000 Maximum amount of foreign packets (no established connection) allowed per frame before we discard
net_max_network_processing_frame_time_ms 20 Maximum amount of time in ms to spend processing the network socket during a frame
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1200 Max fragment bytes per packet
net_maxroutable 1200 user Requested max packet size before packets are ‘split’.
net_messageinfo cmd Display info about a message (by classname or id)
net_p2pconnection_linger_time 120 How long p2p connection requests should linger before we completely ignore them
net_public_adr 0 release For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (‘x.x.x.x’ )
net_queue_trace 0 threadsafe
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_restrict_showmsg_socket 0 If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc.
net_serializedentitymemory cmd Spew CSerializedEntity memory
net_showeventlisteners 0 sv Show listening addition/removals
net_showevents 0 sv Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|2|name> where 1 == all and 2 == all except net_NOP
net_showoob 0 Show connectionless UDP traffic.
net_showpeaks 0 Show messages for large packets only: <size>
net_showreliable 0 Like net_showmsg, but only spew reliable messages
net_showsplits 0 release Show info about packet splits
net_showudp 0 release Dump UDP packets summary to console
net_showudp_remoteonly 0 release Dump non-loopback udp only
net_showusercmd 0 cl Show user command encoding
net_spewcounts cmd Spew serializer counts
net_splitrate 1 release Number of fragments for a splitpacket that can be sent per frame
net_status cmd Shows current network status
net_steamdatagramtransport_forceproxyaddr 0 Force the use of a particular set of proxy servers. Comma-separated list.
net_usesocketsforloopback 1 Use network sockets layer even for listen server local player’s packets (multiplayer only).
net_validatemessages cmd Activates/deactivates net message validation
next_weapon_timer 1 cl, a
nextdemo cmd Play next demo in sequence.
nextlevel 0 sv, nf If set to a valid map name, will change to this map during the next changelevel
nian_fight_duration 1500 rep, cheat
nian_ingot_conversion 40 v, rep, cheat
noclip cmd Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 sv, cheat
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_height_adjust 1 sv, a Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_vphysics 0 sv
old_radiusdamage 0 sv, rep
onstage_side_hero_test cmd
openshop_category cmd opens shop from clicks on the world shop model, specific tab request
overview_alpha 1 cl, a, clientcmd_can_execute Overview map translucency.
overview_draw_map 1 cl
overview_health 1 cl, a, clientcmd_can_execute Show player’s health in map overview.
overview_locked 1 cl, a, clientcmd_can_execute Locks map angle, doesn’t follow view angle.
overview_mode cmd Sets overview map mode off,small,large: <0|1|2>
overview_names 1 cl, a, clientcmd_can_execute Show player’s names in map overview.
overview_tracks 1 cl, a, clientcmd_can_execute Show player’s tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [<time>] [rel]
p2p_listpeers cmd List currently known peers.
p2p_lockdown_dota_lobby_trust_everyone_in_assembled_lobbies -1 l, a Allow direct peer to peer connectivity with anyone in an assembled lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_lobby_trust_everyone_in_matchmade_lobbies -1 l, a Allow direct peer to peer connectivity with anyone in a matchmade lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_lobby_trust_friends -1 l, a Allow direct peer to peer connectivity with steam friends in any lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_lobby_trust_lobby_leader_in_assembled_lobbies -1 l, a Allow direct peer to peer connectivity with lobby leaders while in an assembled lobby. And everyone in an assembled lobby if you’re the leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_party_trust_everyone -1 l, a Allow direct peer to peer connectivity with anyone in your party. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_party_trust_friends -1 l, a Allow direct peer to peer connectivity with your friends in a party. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_party_trust_party_leader -1 l, a Allow direct peer to peer connectivity with the party leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_game_server_trust_everyone -1 l, a Allow direct peer to peer connectivity with any players on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_game_server_trust_friends -1 l, a Allow direct peer to peer connectivity with any steam friends on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_game_server_trust_listenserver_host -1 l, a Allow direct peer to peer connectivity with the player running a listenserver you’re connected to. And everyone connected to a listenserver you’re running yourself. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_global_trust_everyone -1 Global level peer to peer control to trust everyone. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_global_trust_friends -1 Global level peer to peer control to trust steam friends. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_ping cmd Ping a peer.
p2p_relay_maxhops 4 a
panel_test_title_safe 0 cheat Test vgui panel positioning with title safe indentation
panorama_spew_texture_info cmd Spew Texture info.
particle_test_attach_attachment 0 sv, cheat Attachment index for attachment mode
particle_test_attach_mode 0 sv, cheat Possible Values: ‘start_at_attachment’, ‘follow_attachment’, ‘start_at_origin’, ‘follow_origin’
particle_test_file 0 sv, cheat Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password 0 a, norecord, server_cant_query Current server access password
path cmd Show the filesystem path.
pause cmd Toggle the server pause state.
pdump_colextrawidth 50 l
pdump_rowextraoffset -4 l
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 cl Phoneme delay to account for sound system latency.
phonemefilter 0 cl Time duration of box filter to pass over phonemes.
phonemesnap 2 cl Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys2_contact_debug_draw_size 2
phys2_debug_broadphase 0
phys_active 1 sv
phys_build_bounds 0
phys_build_mass 0
phys_callbacks 1 sv
phys_continuous 1 rep
phys_continuous_kinematic_update 0 sv, rep
phys_create_agg_iters 0 sv
phys_debug_callback_entities 0 sv Print all entities that get touch callbacks. Each entity is printed only once.
phys_drag_multiplier 1 nf, rep Multiply air drag
phys_dump_intersection_controller cmd Dump intersection controller status
phys_dynamic_scaling 1 sv, rep, cheat
phys_hack_npc_shadow_collisions 1 sv
phys_impactforcescale 1 sv
phys_joint_hint -1 heat -1: don’t override; 0=RAGDOLL,1=SWINGTWIST,2=SWINGTWIST_SYM,3=MIXED,4=ORTHOTWIST,5=HEAPTWIST,6=CHEAPTWIST2
phys_list cmd List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
phys_log_updaters 0 sv, rep
phys_log_updaters_exclude 0 sv, rep
phys_log_updaters_include 0 sv, rep
phys_optimize 0 sv, rep
phys_penetration_error_time 10 v Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 sv, rep
phys_ragdoll_force_magnitude 0 sv, rep
phys_record_forces 0 cheat number of forces to record — for debugging only
phys_record_traces 0 cheat number of traces to record results of — for debugging only
phys_reload_immediately 0 Set to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists)
phys_shoot cmd Shoots a phys object.
phys_shoot_speed 250
phys_shoot_torque 1E+08
phys_sleep_enable 1 sv, cheat Enable sleeping for dynamic physics bodies.
phys_speeds 0 sv
phys_stepmotor_damping 0
phys_stop_at_collision 0 sv
phys_stressbodyweights 5 sv
phys_timescale 1 sv Scale time for physics
phys_traceline_radius 0 sv, rep
phys_tracker 0 sv, rep
phys_upimpactforcescale 0 sv
phys_validate 0
phys_visualize_traces 0 sv, rep, cheat
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects. 0 : un-highlight.
physics_report_active cmd Lists all active physics objects -more : extra info
physicsshadowupdate_render 0 sv
pickup_check_period 0 sv
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
play_greevil_pitch_adjust 0 cl
play_greevil_y_adjust 0 cl
playdemo cmd Play a recorded demo file (.dem ).
playdemo_scripted cmd Play a demo with an associated markup script.
player_debug_off_nav 0 sv, cheat
player_debug_print_damage 0 sv, cheat When true, print amount and type of all damage received by player to console.
player_incap_use_radius 96 v, rep, cheat
player_old_armor 0 sv
player_use_radius 80 v, rep, cheat
playsound cmd playsound <soundname>
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt cmd Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt cmd Plays a video without ability to skip: <filename> [width height]
playvol cmd Play a sound at a specified volume.
pods_force_refresh cmd Force a refresh on the models drawn in the pods
population_distribution_debug 0 sv, rep
portrait_red 200
position_stats cmd
practice_password 0 cl Password used to filter private practice lobbies.
prediction_result_animate_time 3 cl
prediction_result_intro_time 1 cl
print_occlusion_depth 0 cheat
progress_enable cmd
prop_active_gib_limit 999999
prop_active_gib_max_fade_time 999999
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create cmd Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
prop_physics_create cmd Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
props_break_max_pieces -1 v, rep Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 v, rep Maximum prop breakable piece count per frame (-1 = model default)
prt_multibounce 1 cheat Enable many bounces of dynamic indirect light.
prt_parallelmethod 1 cheat For A/B testing of prt parallel processing
pvs_debugentity -1 v, release Verbose spew for this entity when doing IsInPVS computation.
pvs_flowtype 0 sv, release Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchent -1 l, cheat Entity to watch for prediction system changes.
pwatchvar 0 cl, cheat Entity variable to watch in prediction system for changes.
+query cmd
-query cmd
quit cmd Quit the game
r_AirboatViewDampenDamp 1 sv, nf, rep, cheat
r_AirboatViewDampenFreq 7 sv, nf, rep, cheat
r_AirboatViewZHeight 0 sv, nf, rep, cheat
r_always_render_all_windows 0 Always force all engine & tools to render
r_aspectratio 0
r_batch_compare_drawcall_data 1 cheat
r_cacheSequenceData 1 sv, rep
r_camerapos cmd Prints out the current camera position + orientation to the console
r_cleardecals cmd Clears all decals
r_cubemap_takesnapshot cmd Take a cube map snapshot at the current camera location
r_debugcheapwater 0 cl, cheat
r_decals 2048
r_deferred_additive_pass 1 cl
r_deferred_cubemap_diffuse 0
r_deferred_debugvis 0
r_deferred_height_fog 1 cl
r_deferred_simple_light 1 cl 0=off, 1=on, 2=debug visualization
r_deferred_specular 1 cl
r_deferred_specular_bloom 1 cl
r_depthoverlay 0 cl, cheat Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_directlighting 1 Set to use direct lighting
r_dopixelvisibility 1 cheat
r_dota_always_reflect_refract 0 cl, cheat 1 = force setup of refrect / refact pipelines even when using cheap water
r_dota_clouds 1 cl, cheat
r_dota_debug_reflection_rects 0 cl, cheat
r_dota_draw_overlays 1 cl, cheat
r_dota_draw_water 1 cl, cheat
r_dota_draw_world_texture_blend 2 cl, cheat
r_dota_fxaa 0 cl
r_dota_lowend_objects 1 cl, cheat 0 = Force disable, 1 = use video settings, 2 = force enable
r_dota_multiview 0 cl
r_dota_multiview_split 0 cl
r_dota_multiview_split_aspect 0 cl
r_dota_multiview_split_fov 45 l
r_dota_normal_maps 1 cl, cheat
r_dota_reflection 1 cl, cheat
r_dota_reflection_min_far_plane 5000 cheat
r_dota_refraction 1 cl, cheat
r_dota_shadows 1 cl, cheat
r_dota_shadows_debug 0 cl, cheat
r_dota_tools_full_renderer 0 cl, cheat
r_dota_white_skybox 0 cl, cheat
r_DotaSpecificCullingToggle cmd Toggle Dota specific culling
r_draw3dskybox 1 cl
r_draw_animatables 1 cheat
r_drawdecals 1 Set to render decals
r_drawdevvisualizers 0 cl, cheat Render dev visualizers
r_drawflecks 1 cl
r_drawgameui 1 cheat Enable the rendering of gameui
r_drawmodeldecals 1 cl
r_drawpanorama 1 cheat Enable the rendering of panorama UI
r_drawparticles 1 cheat Enable/disable particle rendering
r_drawpixelvisibility 0 cheat Show the occlusion proxies
r_DrawPortals 0 cl, cheat
r_DrawRain 1 cl, cheat Enable/disable rain rendering.
r_drawrenderboxes 0 cl, cheat
r_drawropes 1 cl, cheat
r_drawscaleform 1 cheat Enable the rendering of scaleform UI
r_drawskybox 1 cheat Render the 2d skybox.
r_drawsprites 1 cl, cheat
r_drawtracers 1 cl, cheat
r_drawtracers_firstperson 1 cl
r_drawvgui 1 cheat Enable the rendering of vgui panels
r_drawviewmodel 1 cheat Render view model
r_drawworld 1 cheat Render the world.
r_entpos cmd Moves the camera position + orientation to the named entity
r_extra_render_frames 0 cheat
r_eyewaterepsilon 7 cl, cheat
r_fade360style 1 cl
r_fallback_texture_lod_scale 2 cheat Scale factor for requested texture size (texture streaming) — used for geo that doesn’t have a precomputed UV density measure
r_farplane 6000 Set far plane for rendering
r_farz -1 l, cheat Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlight_topdown 0 cl
r_flashlightambient 0 cl, cheat
r_flashlightbacktraceoffset 0 cl, cheat
r_flashlightbrightness 1 cl, rep, cheat
r_flashlightconstant 0 cl, rep, cheat
r_flashlightfar 1500 rep, cheat
r_flashlightfov 53 l, rep, cheat
r_flashlightladderdist 40 l, cheat
r_flashlightlinear 100 , rep, cheat
r_flashlightlockposition 0 cl, cheat
r_flashlightmuzzleflashfov 120 , cheat
r_flashlightnear 4 cl, rep, cheat
r_flashlightnearoffsetscale 1 cl, cheat
r_flashlightoffsetforward 0 cl, rep, cheat
r_flashlightoffsetright 5 cl, rep, cheat
r_flashlightoffsetup -5 l, rep, cheat
r_flashlightquadratic 0 cl, rep, cheat
r_flashlightshadowatten 0 cl, cheat
r_flashlighttracedistcutoff 128 , cheat
r_flashlighttracedistwatercutoff 80 l, cheat
r_flashlightvisualizetrace 0 cl, cheat
r_force_engine_render_frame cmd Force a single render of the engine viewport.
r_force_materials_batchable 0 cheat
r_force_zprepass -1 0: Force z prepass off. 1: Force on. -1: Don’t force
r_ForceWaterLeaf 1 cl Enable for optimization to water — considers view in leaf under water for purposes of culling
r_freeze_sceneobjects 0 cl
r_freezeparticles 0 cheat Pause particle simulation
r_gpu_mem_stats cmd Display GPU memory usage.
r_impacts_alt_orientation 1 cl
r_incrementlodscale cmd Modifies the LOD scale
r_indirectlighting 1 Set to use indirect lighting
r_JeepFOV 90 v, rep, cheat
r_JeepViewBlendTo 1 cl, cheat
r_JeepViewBlendToScale 0 cl, cheat
r_JeepViewBlendToTime 1 cl, cheat
r_JeepViewDampenDamp 1 sv, nf, rep, cheat
r_JeepViewDampenFreq 7 sv, nf, rep, cheat
r_JeepViewZHeight 10 v, nf, rep, cheat
r_jiggle_bones 1 cl
r_lightBinnerFarPlane 4096 at
r_lightingonly 0 Set to render lighting only
r_mapextents 16384 cheat Set the max dimension for the map. This determines the far clipping plane
r_max_tess_factor 64 heat
r_morphing_enabled 1 cheat
r_nearz -1 l, cheat Override the near clipping plane. -1 means use the default.
r_occluder_overlay 0 cheat Show the occluder depth buffer mip level. 0=off, 1=1st mip, 2=2nd mip, etc…
r_occlusion_culling 1 Enable or disable occlusion culling
r_particle_debug_force_simulation 0 -1 for all asleep, 1 for all awake
r_particle_render_test 0 render particles 100 times and show perf
r_particle_timescale 1
r_PhysPropStaticLighting 1 cl
r_pixelvisibility_partial 1 cheat
r_pixelvisibility_spew 0 cheat
r_post_bloom 0
r_post_bloom_kawase_steps 4
r_post_colorcorrection 0
r_post_film_grain 0
r_post_fxaa 0
r_post_vignette 0
r_printdecalinfo cmd Prints info about decals currently in the scene
r_propsmaxdist 1200 Maximum visible distance
r_RainAllowInSplitScreen 0 cl Allows rain in splitscreen
r_rainalpha 0 cl, cheat
r_rainalphapow 0 cl, cheat
r_RainCheck 0 cl, cheat Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 cl, cheat Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 cl, cheat
r_RainHack 0 cl, cheat
r_rainlength 0 cl, cheat
r_RainParticleDensity 1 cl Density of Particle Rain 0-1
r_RainProfile 0 cl, cheat Enable/disable rain profiling.
r_RainRadius 1500 cheat
r_RainSideVel 130 , cheat How much sideways velocity rain gets.
r_RainSimulate 1 cl, cheat Enable/disable rain simulation.
r_rainspeed 600 , cheat
r_RainSplashPercentage 20 l, cheat
r_rainwidth 0 cl, cheat
r_render_coordination_state cmd Prints out the current render coordination state.
r_render_world_node_bounds 0 cheat Render world node bounds
r_rendersun 1 Render sun lighting
r_ropetranslucent 1 cl
r_screen_size_expansion 0
r_screenoverlay cmd Draw specified material as an overlay
r_setpos cmd Moves the camera position + orientation to the specified position
r_shadows 1 cheat
r_show_occluders 0 cheat Show occluder
r_show_skymap 0 Draw the sky map
r_show_ssao 0 Draw the SSAO occlusion buffer
r_show_zprepass_depth 0 Draw the depth from the depth pre-pass
r_show_zprepass_normals 0 Draw the normals from the depth pre-pass
r_showdebugoverlays 0 Set to render debug overlays
r_showdebugrendertarget 0 Set the debug render target to show, 0 == disable
r_showsceneobjectbounds 0 Show scenesystem object bounding boxes
r_showsunshadowdebugrendertargets 0 Set to render sun shadow render targets
r_showsunshadowdebugsplitvis 0 Set to render sun shadow split visibility debugger
r_size_cull_threshold 0 cheat Threshold of screen size percentage below which objects get culled
r_size_cull_threshold_shadow 2 cheat Threshold of sun shadow map size percentage below which objects get culled
r_skinning_enabled 1 cheat
r_skip_particle_light_bounds_in_forward 1 cl
r_skipForwardOnlyObjects 0 0 — render forward only objects in the forward layers. 1 — do not render forward only objects.
r_SnowColorBlue 200 , cheat Snow.
r_SnowColorGreen 175 , cheat Snow.
r_SnowColorRed 150 , cheat Snow.
r_SnowDebugBox 0 cl, cheat Snow Debug Boxes.
r_SnowEnable 1 cl, cheat Snow Enable
r_SnowEndAlpha 255 , cheat Snow.
r_SnowEndSize 0 cl, cheat Snow.
r_SnowFallSpeed 1 cl, cheat Snow fall speed scale.
r_SnowInsideRadius 256 , cheat Snow.
r_SnowOutsideRadius 1024 cheat Snow.
r_SnowParticles 500 , cheat Snow.
r_SnowPosScale 1 cl, cheat Snow.
r_SnowRayEnable 1 cl, cheat Snow.
r_SnowRayLength 8192 cheat Snow.
r_SnowRayRadius 256 , cheat Snow.
r_SnowSpeedScale 1 cl, cheat Snow.
r_SnowStartAlpha 25 l, cheat Snow.
r_SnowStartSize 1 cl, cheat Snow.
r_SnowWindScale 0 cl, cheat Snow.
r_SnowZoomOffset 384 , cheat Snow.
r_SnowZoomRadius 512 , cheat Snow.
r_ssao 1 Set to use screen-space ambient occlusion
r_ssao_bias 0
r_ssao_blur 1
r_ssao_radius 30
r_ssao_strength 1
r_ssaoAffectsIndirectOnly 0 0 — SSAO affects all surfaces equally. 1 — SSAO Affects indirectly only (No SSAO on directly lit surfaces).
r_ssaoLowRes 1 1 — Use quarter res gbuffers for SSAO calculation. 0 — Use full res gbuffers for SSAO calculations.
r_ssr 0 a Enable or disable screenspace reflections
r_staticpropinfo 0 cl
r_stereo_convergence 0 Sets the focal plane that is aligned with the monitor’s surface
r_stereo_eye_separation 5 Wider eye separation results in greater depth perception
r_stereo_mode_anaglyph 0 Requires -stereo on the command line
r_stereo_mode_crossed 0 Requires -stereo on the command line
r_stereo_mode_parallel 0 Requires -stereo on the command line
r_strip_invisible_during_sceneobject_update 0 cl
r_swingflashlight 1 cl, cheat
r_texture_eager_eviction 0
r_texture_lod_scale 1 cheat Scale factor for requested texture size (texture streaming)
r_texture_pool_size 1600 Total size of the texture pool in MB
r_texture_stream_debug_spew 0
r_texture_stream_mip_bias 2 Biases the mip level the texture streaming system choses to stream for each texture.
r_texture_stream_throttle_amount 10
r_texture_stream_throttle_count 3
r_texturefilteringquality 1 a 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x
r_textures_evict_all cmd Evict all resident texture.
r_threaded_particles 1
r_threaded_scene_object_mincost 10 l
r_threaded_scene_object_update 1 cl
r_toggleviewportsize cmd Toggles viewport size between small + full window.
r_translucent 1 Enable rendering of translucent geometry
r_updaterefracttexture 1 cl, cheat
r_vconsole_foregroundforcerender 1 When VConsole is in the foreground, force all engine & tools to render
r_vehicleBrakeRate 1 sv, cheat
r_VehicleViewClamp 1 cl, cheat
r_VehicleViewDampen 1 sv, nf, rep, cheat
r_viewport cmd Slams viewport size to a specified value.
r_visualizeproplightcaching 0 cl
r_WaterDrawReflection 1 cl Enable water reflection
r_WaterDrawRefraction 1 cl Enable water refraction
r_waterforcereflectentities 0 cl
r_wireframe 0 cheat 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
r_worldlod 1 Set to enable world LOD
r_zprepass_normals 0 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
ragdoll_impact_strength 500
ragdoll_sleepaftertime 5 sv, rep After this many seconds of being basically stationary, the ragdoll will go to sleep.
rangefinder cmd Measures distance along a ray
rate 80000 Max bytes/sec the host can receive data
ray_bench cmd Load the rays and run the benchmark
rcon_address 0 norecord, server_cant_query Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 #VALUE!
recast_agent_radius_scale 1 cheat Scale to apply to the agent radius
recast_mark_overhang 1 cheat Enable/disable overhang detection
recast_partitioning 0 cheat 0 = watershed, 1 = monotone, 2 = layers
record cmd Record a demo.
-reload cmd
+reload cmd
reload_ti_announcements cmd
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_cliententitysim 0 cl, cheat List all clientside simulations and time — will report and turn itself off.
report_clientthinklist 0 cl, cheat List all clientside entities thinking and time — will report and turn itself off.
report_soundpatch cmd reports sound patch count
reset_gameconvars cmd Reset game convars to default values
resource_dump cmd Dump known resources to console.
resource_leaks cmd resource_leaks <resource_name>: Show resource leaks for the named resource
respawn_entities cmd Respawn all the entities in the map.
respawn_player cmd Respawns the player from death!
restart cmd Poor man’s restart: reload the current map from disk.
restart_xp cmd fbskdg
results_row_initial_delay 0 cl
results_row_interval 0 cl
+right cmd
-right cmd
rope_averagelight 1 cl Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 cl Collide rope with the world
rope_rendersolid 1 cl
rope_shake 0 cl
rope_smooth 1 cl Do an antialiasing effect on ropes
rope_smooth_enlarge 1 cl How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 cl Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 cl
rope_smooth_minalpha 0 cl Alpha for rope antialiasing effect
rope_smooth_minwidth 0 cl When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 cl
rope_solid_maxwidth 1 cl
rope_solid_minalpha 0 cl
rope_solid_minwidth 0 cl
rope_subdiv 2 cl, render_thread Rope subdivision amount
rope_wind_dist 1000 Don’t use CPU applying small wind gusts to ropes when they’re past this distance.
roquelaire_land_distance 200 , cheat
roshan_halloween_base_health 15000 cheat
roshan_halloween_bonus_health_per_level 15000 cheat
rr_debugclassname 0 sv, rep If set, rr_debugclassname will print only response tests where ‘classname’ corresponds to this variable. Use to filter for a specific character.
rr_debugresponseconcept 0 sv, rep If set, rr_debugresponseconcept will print only responses testing for the specified concept
rr_debugresponses 0 sv, rep Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 0 sv, rep If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system.
rr_discrepancycheck 0 sv Set 0 to disable the [RESPONSELIB] warning messages.
rr_dumpresponses 0 sv, rep Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 1800 cheat ‘then ANY’ or ‘then ALL’ response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> ‘criteria1:value1,criteria2:value2,…’ criteria values are optional.
rr_reloadresponsesystems cmd Reload all response system scripts.
rr_remarkables_enabled 0 sv, cheat If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0 sv, a, cheat When computing respondents for a ‘THEN ANY’ rule, all rule-matching scores within this much of the best score will be considered.
save_async 1 sv
save_in_memory 0 sv Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0 sv
save_spew 0 sv
say cmd Display player message
say_student cmd Display player message to anyone coaching me.
say_team cmd Display player message to team
sc_animatable_disable_materials 0 cheat
sc_animatable_fastpath_always_bind_materials 0 cheat
sc_animatable_fastpath_enable_sort 1 cheat
sc_aux_cameras_enabled 1
sc_aux_cameras_single_submit 0
sc_batch_cb_updates_for_view 0 cheat
sc_check_world 0 cheat
sc_disable_dynamic_sky_lighting 0 cheat
sc_disable_procedural_layer_rendering 0 cheat
sc_disable_shadow_fastpath 0 cheat
sc_disable_shadow_materials 0 cheat
sc_disable_spotlight_shadows 0 cheat
sc_disable_world_materials 0 cheat
sc_disableThreading 0 cheat
sc_double_submit 0 cheat
sc_dumpworld cmd Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d cmd Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
sc_dynamic_job_scheduling 1 cheat
sc_extended_stats 0 cheat
sc_fast_object_reject 0 cheat
sc_force_camera 0 cheat
sc_force_lod_level -1 heat
sc_ground_fog_depth 0
sc_ground_fog_top 0
sc_list_extradata_allocations cmd Prints out the overall extra data allocation counts
sc_listworlds cmd List all the active sceneworlds
sc_lod_distance_scale_override -1 heat
sc_log_submits 0 cheat Log out display list submits from scenesystem
sc_multithread_sorted_layers 0 cheat
sc_only_render_opaque 0 cheat
sc_only_render_shadowcasters 0 cheat
sc_optimize_partitions_every_frame 1 cheat
sc_optimizepartitions cmd Optimize the partition assignment of objects based on the next frame’s render
sc_override_shadow_fade_max_dist -1 heat
sc_override_shadow_fade_min_dist -1 heat
sc_partitions_per_job 1 cheat
sc_reject_all_objects 0 cheat
sc_setclassflags cmd Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
sc_setfloatattr cmd Set a float attribute which will be visible to all rendering (Usage: sc_setfloatattr <attrname> <value>)
sc_setintattr cmd Set an integer attribute which will be visible to all rendering (Usage: sc_setintattr <attrname> <value>)
sc_showclasses cmd List the object class names known by scenesystem
sc_skip_traversal 0 cheat
sc_threaded_present 0 release Set to have scenesystem do the Present() of the swap chain in order to reduce latency
sc_throw_away_all_layers 0
scaleform_avatar_debug 0 Show debug text for loading Steam avatars
scaleform_spew 0 Allow scaleform log spew
scaleform_update 1 cheat 0 = off, 1 = on
scene_async_prefetch_spew 0 sv Display async .ani file loading info.
scene_clientflex 1 sv, rep Do client side flex animation.
scene_clientplayback 1 sv Play all vcds on the clients.
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 sv When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd cmd Play the given VCD as an instanced scripted scene.
scene_print 0 sv, rep When playing back a scene, print timing and event info to console.
scene_showlook 0 sv, a When playing back, show the directions of look events.
scene_showmoveto 0 sv, a When moving, show the end location.
scene_showunlock 0 sv, a Show when a vcd is playing but normal AI is running.
scene_vcdautosave 0 cl Create a savegame before VCD playback
schedule_match_ready_sound cmd Plays the sound in windows after a delay of X seconds
-score cmd
+score cmd
scr_centertime 2 cl
screenmessage_notifytime 8 sv How long to display screen message text
screenmessage_show -1 heat Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
screenshot cmd Take a screenshot: screenshot [filename]
screenshot_prefix 0 Set the screenshot auto naming prefix.
screenshot_subdir 0 Set the screenshot directory.
script_add_debug_filter cmd Add a filter to the game debug overlay
script_add_watch cmd Add a watch to the game debug overlay
script_add_watch_pattern cmd Add a watch to the game debug overlay
script_attach_debugger cmd Connect the vscript VM to the script debugger
script_attach_debugger_at_startup 0 sv
script_break_in_native_debugger_on_error 0 sv
script_clear_watches cmd Clear all watches from the game debug overlay
script_debug cmd Toggle the in-game script debug features
script_dump_all cmd Dump the state of the VM to the console
script_find cmd Find a key in the VM
script_help cmd Output help for script functions
script_help2 cmd Output help for script functions suitable for auto-completion
script_reload cmd Reload scripts
script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter cmd Remove a filter from the game debug overlay
script_remove_watch cmd Remove a watch from the game debug overlay
script_remove_watch_pattern cmd Remove a watch from the game debug overlay
script_resurrect_unreachable cmd Use the garbage collector to track down reference cycles
script_trace_disable cmd Turn off a particular trace output by file or function name
script_trace_disable_all cmd Turn off all trace output
script_trace_disable_key cmd Turn off a particular trace output by table/instance
script_trace_enable cmd Turn on a particular trace output by file or function name
script_trace_enable_all cmd Turn on all trace output
script_trace_enable_key cmd Turn on a particular trace output by table/instance
scripted_demo_restart cmd Play a demo with an associated markup script.
sdt_client_fakeloss_recv 0 0-100 Randomly discard N pct of packets received
sdt_client_fakeloss_send 0 0-100 Randomly discard N pct of packets instead of sending
sdt_server_fakeloss_recv 0 0-100 Randomly discard N pct of packets received
sdt_server_fakeloss_send 0 0-100 Randomly discard N pct of packets instead of sending
-secondary cmd
+secondary cmd
sensitivity 3 cl, a Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server’s curtime)
server_gc_status cmd Check status of connection to the GC
servercfgfile 0 sv
set_vgui_language cmd Set language vgui is using
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmodel cmd Changes’s player’s model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd Move specified player to specified origin (must have sv_cheats).
sf_cardflip_time 1 cl
sf_debug_file_opens 0 Print file opens to DevMsg
sf_fulldeck_card_scale_max 0 cl
sf_fulldeck_card_scale_min 0 cl
sf_fulldeck_hide_unavailable 1 cl, a If set, hide unavailable cards instead of greying them out (dynamic mode overrides)
sf_fulldeck_intro_curve 0 cl
sf_fulldeck_intro_time 0 cl
sf_fulldeck_leftovers_position 1 cl
sf_fulldeck_legacy_columns 7 cl
sf_fulldeck_legacy_gap_x 15 l
sf_fulldeck_legacy_gap_y 50 l
sf_fulldeck_legacy_rows 3 cl
sf_fulldeck_raise_speed 10 l
sf_fulldeck_x_gap_perc 0 cl
sf_fulldeck_y_gap_perc 0 cl
sf_info cmd Show Scaleform Info
sf_joy_translate_to_keys 1 If enabled, controller input is translated to regular keyboard keys
sf_loadout_hidehud 0 cl
sf_loadout_rotate_drag 0 cl
sf_loadout_rotate_frametime_multiplier 8 cl
sf_loadout_rotate_grab_scale 0 cl
sf_loadout_rotate_scale 2 cl
sf_loadout_tutorial_enable 0 cl
sf_texture_cache_print cmd Print scaleform texture cache info to console.
sf_texture_cache_print_summary cmd Print scaleform texture cache summary to console.
sf_turntable_curve_16x10 0 cl
sf_turntable_curve_16x9 0 cl
sf_turntable_curve_4x3 0 cl
sf_turntable_curve_5x4 0 cl
sf_turntable_deal_curve_max 0 cl
sf_turntable_deal_curve_min 0 cl
sf_turntable_deal_time 0 cl
sf_turntable_edgescroll 0 cl
sf_turntable_end 1 cl
sf_turntable_gradient_curve 0 cl
sf_turntable_hasitems_allitems 0 cl
sf_turntable_indent 0 cl
sf_turntable_itemsel_xdelta 0 cl
sf_turntable_mousescroll 0 cl
sf_turntable_mousewheelscroll 5 cl
sf_turntable_moviecards_fromcenter 3 cl
sf_turntable_rotation_angle 85 l
sf_turntable_rotation_start 0 cl
sf_turntable_scale_curve 0 cl
sf_turntable_scale_max 230
sf_turntable_scale_max_ingame 150
sf_turntable_scale_min 80 l
sf_turntable_selmove_time 0 cl
sf_turntable_testmaxheroes -1 l
sf_turntable_tint_curve 0 cl
sf_turntable_ypos 250
sf_turntable_ypos_curve 0 cl
sf_turntable_ypos_ingame 145
sf_turntable_ypos_max 0 cl
shader_roughness_cone 1 cheat
shader_roughness_ellipse 1 cheat
shake cmd Shake the screen.
shake_show 0 cl Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
shake_testpunch cmd Test a punch-style screen shake.
shop_nav_to_search cmd with the shop open, makes the search box active
shop_nav_to_tab cmd switch to a particular shop tab ( 0 — 12 )
shop_select_itemrow cmd buy ( or set quickbuy with shift held ) a particular displayed row
show_broadcast cmd debug show the broadcaster dialog
show_ready_up_fail cmd Shows the ready up fail dialog
show_sf_shop cmd show scaleform shop
show_shared_units cmd show the shared unit control dialog
showbudget_texture 0 cl, cheat Enable the texture budget panel.
-showbudget_texture cmd
+showbudget_texture cmd
-showbudget_texture_global cmd
+showbudget_texture_global cmd
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0 cl
showconsole cmd Show the console.
-showfantasy cmd
+showfantasy cmd
+showharvest cmd
-showharvest cmd
showinfo cmd Shows a info panel: <type> <title> <message> [<command>]
-showitems cmd
+showitems cmd
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 cl Display number of particles drawn per frame
+showscores cmd
-showscores cmd
showtriggers 0 sv, cheat Shows trigger brushes
showtriggers_toggle cmd Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
simple_bot_add cmd Add a simple bot.
sk_autoaim_mode 1 sv, a, rep
sk_player_arm 1 sv
sk_player_chest 1 sv
sk_player_head 2 sv
sk_player_leg 1 sv
sk_player_stomach 1 sv
skel_debug 0 sv, rep
skill 1 sv, a, ss, xbox_archive Game skill level (1-3).
skill2 1 sv, a, ss_added, xbox_archive Game skill level (1-3).
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 sv, rep Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 Spew stream pool failures.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0 cheat
snd_disable_mixer_solo 0 cheat
snd_duckerattacktime 0 a
snd_duckerreleasetime 2 a
snd_duckerthreshold 0 a
snd_ducktovolume 0 a
snd_dump_filepaths cmd
snd_dvar_dist_max 1320 Play full ‘far’ sound at this distance
snd_dvar_dist_min 240 Play full ‘near’ sound at this distance
snd_envelope_rate 0
snd_filter 0 cheat
snd_foliage_db_loss 4 cheat foliage dB loss per 1200 units
snd_front_headphone_position cmd Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain 1 cheat
snd_gain_max 1 cheat
snd_gain_min 0 cheat
snd_gamevoicevolume 1 cl, a
snd_gamevolume 1 a, user, xbox_archive Music volume
snd_getmixer cmd Get data related to mix group matching string
snd_headphone_pan_exponent cmd Specifies the exponent for the pan xfade from phone to phone if the ‘exp’ pan law is being used.
snd_headphone_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_list 0 cheat
snd_list_soundevents cmd List all available soundevents
snd_max_same_sounds 4 cheat
snd_max_same_weapon_sounds 3 cheat
snd_mergemethod 1 Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_minframetime 0
snd_mixahead 0 a
snd_mixer_master_dsp 1 cheat
snd_mixer_master_level 1 cheat
snd_moviefix 1 Defer sound recording until next tick when laying off movies.
snd_musicvolume 1 a, user, xbox_archive Music volume
snd_mute_losefocus 1 a
snd_new_visualize 0 sv, cheat Displays soundevent name played at it’s 3d position
snd_obscured_gain_dB -2 heat
snd_op_test_convar 1 cheat
snd_pre_gain_dist_falloff 1 cheat
snd_prefetch_common 1 release Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_soundevent cmd Print the data associated with the specified soundevent.
snd_rear_headphone_position cmd Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb 60 heat Reference dB at snd_refdist
snd_refdist 36 heat Reference distance for snd_refdb
snd_report_stop_sound 0 cheat If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 0 cheat If set to 1, report more error found when playing sounds.
snd_setmixer cmd Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_show 0 Show sounds info
snd_showclassname 0 cheat
snd_showstart 0 cheat
snd_sos_cl_set_param_last cmd Test
snd_sos_cl_set_stack_field cmd Test
snd_sos_cl_soundevent_start cmd Test
snd_sos_cl_soundevent_stop_last cmd Test
snd_sos_debug_trigger_opvar 0 sv
snd_sos_exec_when_paused 1
snd_sos_flush_operators cmd Flush and re-parse the sound operator system
snd_sos_get_operator_field_info cmd Currently gets info for a single operator field
snd_sos_list_operator_updates 0 cheat
snd_sos_opvar_debug 0 cheat
snd_sos_print_class_sizes cmd Prints the sizes of relevant sos classes.
snd_sos_print_full_field_info 0 cheat
snd_sos_print_operator_stack cmd Prints a master list of currently exposed variables
snd_sos_print_operators cmd Prints a list of currently available operators
snd_sos_print_stack_exec_list cmd Prints the current stack execution list
snd_sos_print_stack_list cmd Prints a list of currently available stacks
snd_sos_resolve_execute_operator cmd Resolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_field cmd Currently sets a single float operator field
snd_sos_set_operator_field_by_guid cmd Currently sets a single float operator field
snd_sos_show_block_debug 0 cheat Spew data about the list of block entries.
snd_sos_show_client_rcv 0
snd_sos_show_client_xmit 0 cl, cheat
snd_sos_show_entry_match_free 0
snd_sos_show_operator_event_and_stack 1 cheat
snd_sos_show_operator_event_filter 0 cheat
snd_sos_show_operator_field_filter 0 cheat
snd_sos_show_operator_init 0 cheat
snd_sos_show_operator_not_executing 1 cheat
snd_sos_show_operator_operator_filter 0 cheat
snd_sos_show_operator_parse 0 cheat
snd_sos_show_operator_prestart 0 cheat
snd_sos_show_operator_shutdown 0 cheat
snd_sos_show_operator_start 0 cheat
snd_sos_show_operator_stop_entry 0 cheat
snd_sos_show_operator_updates 0 cheat
snd_sos_show_queuetotrack 0 cheat
snd_sos_show_server_xmit 0 sv, cheat
snd_sos_show_soundevent_param_overwrite 0 cheat
snd_sos_show_source_info 0
snd_sos_show_track_list 0
snd_sos_soundevent_filter 0 cheat
snd_sos_start_soundevent cmd Starts a specified soundevent
snd_sos_stop_all_soundevents cmd Stops all soundevents currently on the execution list
snd_sos_stop_soundevent_guid cmd Stops a specified soundevent
snd_sos_stop_soundevent_index cmd Stops a specified soundevent
snd_sos_test_soundmessage